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BinaryObjectScanner/BinaryObjectScanner.Models/NewExecutable/ResourceTable.cs

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using System.Collections.Generic;
using System.Runtime.InteropServices;
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namespace BinaryObjectScanner.Models.NewExecutable
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{
/// <summary>
/// The resource table follows the segment table and contains entries for
/// each resource in the executable file. The resource table consists of
/// an alignment shift count, followed by a table of resource records. The
/// resource records define the type ID for a set of resources. Each
/// resource record contains a table of resource entries of the defined
/// type. The resource entry defines the resource ID or name ID for the
/// resource. It also defines the location and size of the resource. The
/// following describes the contents of each of these structures:
/// </summary>
/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
[StructLayout(LayoutKind.Sequential)]
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public sealed class ResourceTable
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{
/// <summary>
/// Alignment shift count for resource data.
/// </summary>
public ushort AlignmentShiftCount;
/// <summary>
/// A table of resource type information blocks follows.
/// </summary>
public ResourceTypeInformationEntry[] ResourceTypes;
/// <summary>
/// Resource type and name strings are stored at the end of the
/// resource table.
/// </summary>
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public Dictionary<ushort, ResourceTypeAndNameString> TypeAndNameStrings;
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}
}