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BinaryObjectScanner/BurnOutSharp.Models/Compression/LZ/FileHeader.cs

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namespace BurnOutSharp.Models.Compression.LZ
{
/// <summary>
/// Format of first 14 byte of LZ compressed file
/// </summary>
/// <see href="https://github.com/wine-mirror/wine/blob/master/dlls/kernel32/lzexpand.c"/>
public sealed class FileHeaader
{
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public string Magic;
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public byte CompressionType;
public char LastChar;
public uint RealLength;
}
}