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BinaryObjectScanner/BurnOutSharp/ProtectionType/Winlock.cs

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using System.Collections.Concurrent;
using System.Collections.Generic;
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using BurnOutSharp.Interfaces;
using BurnOutSharp.Matching;
namespace BurnOutSharp.ProtectionType
{
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public class Winlock : IPathCheck
{
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/// <inheritdoc/>
public ConcurrentQueue<string> CheckDirectoryPath(string path, IEnumerable<string> files)
{
var matchers = new List<PathMatchSet>
{
new PathMatchSet(new PathMatch("WinLock.PSX", useEndsWith: true), "Winlock (Unconfirmed - Please report to us on Github)"),
};
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return MatchUtil.GetAllMatches(files, matchers, any: true);
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}
/// <inheritdoc/>
public string CheckFilePath(string path)
{
var matchers = new List<PathMatchSet>
{
new PathMatchSet(new PathMatch("WinLock.PSX", useEndsWith: true), "Winlock (Unconfirmed - Please report to us on Github)"),
};
return MatchUtil.GetFirstMatch(path, matchers, any: true);
}
}
}