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BinaryObjectScanner/BinaryObjectScanner.Protection/AlphaROM.cs

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using System.Collections.Generic;
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using System.Linq;
using BinaryObjectScanner.Interfaces;
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using BinaryObjectScanner.Wrappers;
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namespace BinaryObjectScanner.Protection
{
/// <summary>
/// Alpha-ROM is a form of copy protection created by SETTEC. It is known to make use of twin sectors as well as region locking.
/// Later forms of Alpha-ROM appear to be digital only, and it's currently unsure what forms of protection the digital only version includes, except that it does make use of region locking.
/// It seems that Alpha-ROM was used in Visual Novels using certain game engines, most notably RealLive and Siglus (https://forums.fuwanovel.net/topic/20927-cannot-crack-siglus-engine-with-alpharom/).
/// Not every Siglus engine game uses Alpha-ROM (Source: https://sample9.dmm.co.jp/digital/pcgame/vsat_0263/vsat_0263t.zip {Official trial mirror}).
/// Not every RealLive engine game uses Alpha-ROM (Source: IA item "Kanon_Standard_Edition_Japan").
/// Alpha-ROM also seems to have made use of something called "Alpha-DPS" for non-executable data files (http://www.gonsuke.co.jp/protect.html).
/// Example of Alpha-ROM (official trial download mirrors):
/// (Siglus Engine)
/// http://suezou.dyndns.org/dl2018/key/summer_pokets/Summer_Pockets_trial.zip
/// http://mirror.studio-ramble.com/upload/300/201103/RewriteTE_Ver200.zip
/// http://suezou.dyndns.org/dl2012/tone-works/hatsukoi1-1/hatsukoi_tr_web.zip
/// (RealLive Engine)
/// http://suezou.dyndns.org/dl2020/hadashi/princess_heart_link/phl_trial.exe
/// https://archive.org/details/little-busters-regular-edition-iso-only-2007
/// Games that may have Alpha-ROM:
/// http://cpdb.kemuri-net.com/ (Protection database that includes many different protections, including Alpha-ROM).
/// https://w.atwiki.jp/tirasinoura/pages/3.html (List of games with Alpha-ROM, and explains some version differences).
/// https://vndb.org/r?f=fwSiglusEngine- (VNs made with an engine known to use Alpha-ROM).
/// https://vndb.org/r?f=fwRealLive- (VNs made with an engine known to use Alpha-ROM).
/// References and further information:
/// http://hhg.sakura.ne.jp/cd-dvd/dust/alpha/alpha_index.htm
/// https://www.weblio.jp/content/Alpha-ROM
/// https://ameblo.jp/michael-j-fox/entry-10046574609.html
/// http://s2000.yokinihakarae.com/sub03-10-2(DVD).html
/// https://www.cdmediaworld.com/hardware/cdrom/cd_protections_alpha.shtml
/// Special thanks to Bestest for researching this protection and helping make further improvements possible!
/// </summary>
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// TODO: Alternative string possibilities:
// - \AlphaDiscLog.txt
// - \SETTEC
// - AlphaROM
// - SETTEC0000SETTEC1111
// - SOFTWARE\SETTEC
// TODO: Are there version numbers?
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public class AlphaROM : IPortableExecutableCheck
{
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/// <inheritdoc/>
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public string CheckPortableExecutable(string file, PortableExecutable pex, bool includeDebug)
{
// TODO: Add support for detecting Alpha-ROM found in older games made with the RealLive engine.
// TODO: Add version detection for Alpha-ROM.
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// Get the sections from the executable, if possible
var sections = pex?.SectionTable;
if (sections == null)
return null;
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// Get the .data/DATA section strings, if they exist
List<string> strs = pex.GetFirstSectionStrings(".data") ?? pex.GetFirstSectionStrings("DATA");
if (strs != null)
{
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if (strs.Any(s => s.Contains("\\SETTEC")))
return "Alpha-ROM";
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if (strs.Any(s => s.Contains("SETTEC0000")))
return "Alpha-ROM";
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}
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// Get the .rdata section strings, if they exist
strs = pex.GetFirstSectionStrings(".rdata");
if (strs != null)
{
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if (strs.Any(s => s.Contains("This Game is Japan Only")))
return "Alpha-ROM";
}
// Get the overlay data, if it exists
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if (pex.OverlayStrings != null)
{
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// Found in Redump entry 84122.
if (pex.OverlayStrings.Any(s => s.Contains("SETTEC0000")))
return "Alpha-ROM";
}
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return null;
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}
}
}