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BinaryObjectScanner/BurnOutSharp.Models/BSP/TextureHeader.cs

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namespace BurnOutSharp.Models.BSP
{
/// <see href="https://github.com/RavuAlHemio/hllib/blob/master/HLLib/BSPFile.h"/>
public sealed class TextureHeader
{
/// <summary>
/// Texture count
/// </summary>
public uint TextureCount;
/// <summary>
/// Offsets
/// </summary>
public uint[] Offsets;
}
}