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namespace BinaryObjectScanner.Models.PlayJ
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{
/// <summary>
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/// Data referred to by <see cref="AudioHeaderV1.UnknownOffset3"/>
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/// </summary>
public sealed class UnknownBlock3
{
/// <summary>
/// Unknown data
/// </summary>
public byte[] Data;
// Notes about Data:
// - This may be where the encrypted audio samples live
// - It is also possible that it's where the ad data lives and samples follow
// + See V2 for example of why this would be the case
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}
}