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Add game engine detection skeleton
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net48;net6.0;net7.0</TargetFrameworks>
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<RuntimeIdentifiers>win-x86;win-x64;linux-x64;osx-x64</RuntimeIdentifiers>
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<Title>BinaryObjectScanner.GameEngine</Title>
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<AssemblyName>BinaryObjectScanner.GameEngine</AssemblyName>
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<Authors>Matt Nadareski</Authors>
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<Product>BurnOutSharp</Product>
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<Copyright>Copyright (c)2022 Matt Nadareski</Copyright>
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<RepositoryUrl>https://github.com/mnadareski/BurnOutSharp</RepositoryUrl>
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<Version>2.7</Version>
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<AssemblyVersion>2.7</AssemblyVersion>
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<FileVersion>2.7</FileVersion>
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<IncludeSource>true</IncludeSource>
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<IncludeSymbols>true</IncludeSymbols>
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</PropertyGroup>
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<PropertyGroup>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\BinaryObjectScanner.Interfaces\BinaryObjectScanner.Interfaces.csproj" />
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<ProjectReference Include="..\BinaryObjectScanner.Matching\BinaryObjectScanner.Matching.csproj" />
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<ProjectReference Include="..\BinaryObjectScanner.Wrappers\BinaryObjectScanner.Wrappers.csproj" />
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</ItemGroup>
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</Project>
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7
BinaryObjectScanner.GameEngine/_DUMMY.cs
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7
BinaryObjectScanner.GameEngine/_DUMMY.cs
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namespace BinaryObjectScanner.GameEngine
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{
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/// <summary>
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/// This class exists for reflection purposes and should not be used
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/// </summary>
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public sealed class _DUMMY { }
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}
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