diff --git a/.vscode/launch.json b/.vscode/launch.json
index 0c6485ae..dc6534de 100644
--- a/.vscode/launch.json
+++ b/.vscode/launch.json
@@ -11,7 +11,7 @@
"preLaunchTask": "build",
// If you have changed target frameworks, make sure to update the program path.
"program": "${workspaceFolder}/Test/bin/Debug/net6.0/Test.dll",
- "args": [],
+ "args": ["--info", "R:\\BurnOutSharp Testing Files\\_HLLibTest\\as_oilrig.bsp"],
"cwd": "${workspaceFolder}/Test",
// For more information about the 'console' field, see https://aka.ms/VSCode-CS-LaunchJson-Console
"console": "internalConsole",
diff --git a/BurnOutSharp.Wrappers/BSP.cs b/BurnOutSharp.Wrappers/BSP.cs
new file mode 100644
index 00000000..931613c7
--- /dev/null
+++ b/BurnOutSharp.Wrappers/BSP.cs
@@ -0,0 +1,217 @@
+using System;
+using System.IO;
+using System.Linq;
+using BurnOutSharp.Utilities;
+
+namespace BurnOutSharp.Wrappers
+{
+ public class BSP : WrapperBase
+ {
+ #region Pass-Through Properties
+
+ #region Header
+
+ ///
+ public uint Version => _file.Header.Version;
+
+ #endregion
+
+ #region Lumps
+
+ ///
+ public Models.BSP.Lump[] Lumps => _file.Lumps;
+
+ #endregion
+
+ #region Texture Header
+
+ ///
+ public uint TextureCount => _file.TextureHeader.TextureCount;
+
+ ///
+ public uint[] Offsets => _file.TextureHeader.Offsets;
+
+ #endregion
+
+ #endregion
+
+ #region Extension Properties
+
+ // TODO: Figure out what extension oroperties are needed
+
+ #endregion
+
+ #region Instance Variables
+
+ ///
+ /// Internal representation of the BSP
+ ///
+ private Models.BSP.File _file;
+
+ #endregion
+
+ #region Constructors
+
+ ///
+ /// Private constructor
+ ///
+ private BSP() { }
+
+ ///
+ /// Create an BSP from a byte array and offset
+ ///
+ /// Byte array representing the BSP
+ /// Offset within the array to parse
+ /// An BSP wrapper on success, null on failure
+ public static BSP Create(byte[] data, int offset)
+ {
+ // If the data is invalid
+ if (data == null)
+ return null;
+
+ // If the offset is out of bounds
+ if (offset < 0 || offset >= data.Length)
+ return null;
+
+ // Create a memory stream and use that
+ MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset);
+ return Create(dataStream);
+ }
+
+ ///
+ /// Create anVPK from a Stream
+ ///
+ /// Stream representing the executable
+ /// An VPK wrapper on success, null on failure
+ public static BSP Create(Stream data)
+ {
+ // If the data is invalid
+ if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead)
+ return null;
+
+ var file = Builders.BSP.ParseFile(data);
+ if (file == null)
+ return null;
+
+ var wrapper = new BSP
+ {
+ _file = file,
+ _dataSource = DataSource.Stream,
+ _streamData = data,
+ };
+ return wrapper;
+ }
+
+ #endregion
+
+ #region Printing
+
+ ///
+ public override void Print()
+ {
+ Console.WriteLine("BSP Information:");
+ Console.WriteLine("-------------------------");
+ Console.WriteLine();
+
+ PrintHeader();
+ PrintLumps();
+ PrintTextureHeader();
+ }
+
+ ///
+ /// Print header information
+ ///
+ private void PrintHeader()
+ {
+ Console.WriteLine(" Header Information:");
+ Console.WriteLine(" -------------------------");
+ Console.WriteLine($" Version: {Version}");
+ Console.WriteLine();
+ }
+
+ ///
+ /// Print lumps information
+ ///
+ private void PrintLumps()
+ {
+ Console.WriteLine(" Lumps Information:");
+ Console.WriteLine(" -------------------------");
+ if (Lumps == null || Lumps.Length == 0)
+ {
+ Console.WriteLine(" No lumps");
+ }
+ else
+ {
+ for (int i = 0; i < Lumps.Length; i++)
+ {
+ var lump = Lumps[i];
+ string specialLumpName = string.Empty;
+ switch (i)
+ {
+ case Builders.BSP.HL_BSP_LUMP_ENTITIES:
+ specialLumpName = " (entities)";
+ break;
+ case Builders.BSP.HL_BSP_LUMP_TEXTUREDATA:
+ specialLumpName = " (texture data)";
+ break;
+ }
+
+ Console.WriteLine($" Lump {i}{specialLumpName}");
+ Console.WriteLine($" Offset: {lump.Offset}");
+ Console.WriteLine($" Length: {lump.Length}");
+ }
+ }
+ Console.WriteLine();
+ }
+
+ ///
+ /// Print texture header information
+ ///
+ private void PrintTextureHeader()
+ {
+ Console.WriteLine(" Texture Header Information:");
+ Console.WriteLine(" -------------------------");
+ Console.WriteLine($" Texture count: {TextureCount}");
+ Console.WriteLine($" Offsets: {string.Join(", ", Offsets)}");
+ Console.WriteLine();
+ }
+
+ #endregion
+
+ #region Extraction
+
+ ///
+ /// Extract all files from the VPK to an output directory
+ ///
+ /// Output directory to write to
+ /// True if all files extracted, false otherwise
+ public bool ExtractAll(string outputDirectory)
+ {
+ return false;
+ }
+
+ ///
+ /// Extract a lump from the VPK to an output directory by index
+ ///
+ /// Lump index to extract
+ /// Output directory to write to
+ /// True if the lump extracted, false otherwise
+ public bool ExtractLump(int index, string outputDirectory)
+ {
+ return false;
+ }
+
+ ///
+ /// Extract a texture from the VPK to an output directory by index
+ ///
+ /// Lump index to extract
+ /// Output directory to write to
+ /// True if the texture extracted, false otherwise
+ public bool ExtractTexture(int index, string outputDirectory)
+ {
+ return false;
+ }
+
+ #endregion
+ }
+}
\ No newline at end of file
diff --git a/BurnOutSharp.Wrappers/VPK.cs b/BurnOutSharp.Wrappers/VPK.cs
index 4719bbf1..dd484e02 100644
--- a/BurnOutSharp.Wrappers/VPK.cs
+++ b/BurnOutSharp.Wrappers/VPK.cs
@@ -107,7 +107,7 @@ namespace BurnOutSharp.Wrappers
#region Instance Variables
///
- /// Internal representation of the executable
+ /// Internal representation of the VPK
///
private Models.VPK.File _file;
@@ -128,7 +128,7 @@ namespace BurnOutSharp.Wrappers
///
/// Create an VPK from a byte array and offset
///
- /// Byte array representing the executable
+ /// Byte array representing the VPK
/// Offset within the array to parse
/// An VPK wrapper on success, null on failure
public static VPK Create(byte[] data, int offset)
diff --git a/Test/Program.cs b/Test/Program.cs
index 19fcc23f..8db40c74 100644
--- a/Test/Program.cs
+++ b/Test/Program.cs
@@ -311,6 +311,25 @@ namespace Test
bfpk.Print();
}
+ // BSP
+ else if (IsBSP(magic))
+ {
+ // Build the BSP information
+ Console.WriteLine("Creating BSP deserializer");
+ Console.WriteLine();
+
+ var bsp = BSP.Create(stream);
+ if (bsp == null)
+ {
+ Console.WriteLine("Something went wrong parsing BSP");
+ Console.WriteLine();
+ return;
+ }
+
+ // Print the BSP info to screen
+ bsp.Print();
+ }
+
// MoPaQ (MPQ) archive
else if (IsMoPaQ(magic))
{
@@ -383,6 +402,17 @@ namespace Test
return magic[0] == 'B' && magic[1] == 'F' && magic[2] == 'P' && magic[3] == 'K';
}
+ ///
+ /// Determine if the magic bytes indicate an BFPK archive
+ ///
+ private static bool IsBSP(byte[] magic)
+ {
+ if (magic == null || magic.Length < 4)
+ return false;
+
+ return magic[0] == 0x1e && magic[1] == 0x00 && magic[2] == 0x00 && magic[3] == 0x00;
+ }
+
///
/// Determine if the magic bytes indicate an MoPaQ archive
///