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Add PE message resource models
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namespace BurnOutSharp.Models.PortableExecutable
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{
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/// <summary>
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/// Contains information about message strings with identifiers in the range indicated
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/// by the LowId and HighId members.
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/// </summary>
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/// <see href="https://learn.microsoft.com/en-us/windows/win32/api/winnt/ns-winnt-message_resource_block"/>
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public class MessageResourceBlock
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{
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/// <summary>
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/// The lowest message identifier contained within this structure.
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/// </summary>
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public uint LowId;
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/// <summary>
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/// The highest message identifier contained within this structure.
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/// </summary>
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public uint HighId;
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/// <summary>
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/// The offset, in bytes, from the beginning of the MESSAGE_RESOURCE_DATA structure to the
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/// MESSAGE_RESOURCE_ENTRY structures in this MESSAGE_RESOURCE_BLOCK. The MESSAGE_RESOURCE_ENTRY
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/// structures contain the message strings.
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/// </summary>
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public uint OffsetToEntries;
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}
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}
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