diff --git a/BinaryObjectScanner.Protection/Engine32.cs b/BinaryObjectScanner.Protection/Engine32.cs index c10e41d3..4970a66c 100644 --- a/BinaryObjectScanner.Protection/Engine32.cs +++ b/BinaryObjectScanner.Protection/Engine32.cs @@ -11,8 +11,7 @@ namespace BinaryObjectScanner.Protection /// /// Engine32 is the presumed name of a specific disc check DRM. This disc check merely checks for the presence of a specifically named file on the disc. /// The file "engine32.dll" is always present (hence the name), and is where the disc checking logic is present. - /// Engine32 appears to have been initially used in games localized by Nival and then later by Atomy. - /// There is mention of the file "engine32.dll" being present in Fritz 15 as well (https://steamcommunity.com/app/427480/discussions/0/358416640404165471), though that's likely an unrelated file with the same name. + /// /// public class Engine32 : IPathCheck, IPortableExecutableCheck {