Fix static matcher issues (fixes #51)

Note: This may result in slower, but more accurate, scans
This commit is contained in:
Matt Nadareski
2021-07-17 23:40:16 -07:00
parent 957d82b2f7
commit 3ac57b1c0c
53 changed files with 1053 additions and 1208 deletions

View File

@@ -5,26 +5,23 @@ namespace BurnOutSharp.ProtectionType
{
public class CDCheck : IContentCheck
{
/// <summary>
/// Set of all ContentMatchSets for this protection
/// </summary>
private static readonly List<ContentMatchSet> contentMatchers = new List<ContentMatchSet>
{
// MGS CDCheck
new ContentMatchSet(new byte?[]
{
0x4D, 0x47, 0x53, 0x20, 0x43, 0x44, 0x43, 0x68,
0x65, 0x63, 0x6B
}, "Microsoft Game Studios CD Check"),
// CDCheck
new ContentMatchSet(new byte?[] { 0x43, 0x44, 0x43, 0x68, 0x65, 0x63, 0x6B }, "Executable-Based CD Check"),
};
/// <inheritdoc/>
public string CheckContents(string file, byte[] fileContent, bool includePosition = false)
{
return MatchUtil.GetFirstMatch(file, fileContent, contentMatchers, includePosition);
var matchers = new List<ContentMatchSet>
{
// MGS CDCheck
new ContentMatchSet(new byte?[]
{
0x4D, 0x47, 0x53, 0x20, 0x43, 0x44, 0x43, 0x68,
0x65, 0x63, 0x6B
}, "Microsoft Game Studios CD Check"),
// CDCheck
new ContentMatchSet(new byte?[] { 0x43, 0x44, 0x43, 0x68, 0x65, 0x63, 0x6B }, "Executable-Based CD Check"),
};
return MatchUtil.GetFirstMatch(file, fileContent, matchers, includePosition);
}
// These content checks are too broad to be useful