diff --git a/BurnOutSharp/ExecutableType/Microsoft/NE/NewExecutable.cs b/BurnOutSharp/ExecutableType/Microsoft/NE/NewExecutable.cs
index 0e2e825c..03d27828 100644
--- a/BurnOutSharp/ExecutableType/Microsoft/NE/NewExecutable.cs
+++ b/BurnOutSharp/ExecutableType/Microsoft/NE/NewExecutable.cs
@@ -25,7 +25,7 @@ namespace BurnOutSharp.ExecutableType.Microsoft.NE
///
/// Source stream that the executable was parsed from
///
- public Stream SourceStream { get; } = null;
+ private readonly Stream _sourceStream = null;
#region Headers
@@ -69,7 +69,7 @@ namespace BurnOutSharp.ExecutableType.Microsoft.NE
return;
this.Initialized = Deserialize(stream);
- this.SourceStream = stream;
+ this._sourceStream = stream;
}
///
@@ -165,7 +165,7 @@ namespace BurnOutSharp.ExecutableType.Microsoft.NE
public byte[] ReadArbitraryRange(int rangeStart = -1, int length = -1)
{
// If we have a source stream, use that
- if (this.SourceStream != null)
+ if (this._sourceStream != null)
return ReadArbitraryRangeFromSourceStream(rangeStart, length);
// If we have a source array, use that
@@ -184,15 +184,15 @@ namespace BurnOutSharp.ExecutableType.Microsoft.NE
///
private byte[] ReadArbitraryRangeFromSourceStream(int rangeStart, int length)
{
- lock (this.SourceStream)
+ lock (this._sourceStream)
{
int startingIndex = (int)Math.Max(rangeStart, 0);
- int readLength = (int)Math.Min(length == -1 ? length = Int32.MaxValue : length, this.SourceStream.Length);
+ int readLength = (int)Math.Min(length == -1 ? length = Int32.MaxValue : length, this._sourceStream.Length);
- long originalPosition = this.SourceStream.Position;
- this.SourceStream.Seek(startingIndex, SeekOrigin.Begin);
- byte[] sectionData = this.SourceStream.ReadBytes(readLength);
- this.SourceStream.Seek(originalPosition, SeekOrigin.Begin);
+ long originalPosition = this._sourceStream.Position;
+ this._sourceStream.Seek(startingIndex, SeekOrigin.Begin);
+ byte[] sectionData = this._sourceStream.ReadBytes(readLength);
+ this._sourceStream.Seek(originalPosition, SeekOrigin.Begin);
return sectionData;
}
}