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namespace BinaryObjectScanner.Models.PortableExecutable
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{
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/// <summary>
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/// The system handles each icon and cursor as a single file. However, these are stored in
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/// .res files and in executable files as a group of icon resources or a group of cursor
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/// resources. The file formats of icon and cursor resources are similar. In the .res file
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/// a resource group header follows all of the individual icon or cursor group components.
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///
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/// The format of each icon component closely resembles the format of the .ico file. Each
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/// icon image is stored in a BITMAPINFO structure followed by the color device-independent
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/// bitmap (DIB) bits of the icon's XOR mask. The monochrome DIB bits of the icon's AND
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/// mask follow the color DIB bits.
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///
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/// The format of each cursor component resembles the format of the .cur file. Each cursor
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/// image is stored in a BITMAPINFO structure followed by the monochrome DIB bits of the
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/// cursor's XOR mask, and then by the monochrome DIB bits of the cursor's AND mask. Note
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/// that there is a difference in the bitmaps of the two resources: Unlike icons, cursor
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/// XOR masks do not have color DIB bits. Although the bitmaps of the cursor masks are
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/// monochrome and do not have DIB headers or color tables, the bits are still in DIB
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/// format with respect to alignment and direction. Another significant difference
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/// between cursors and icons is that cursors have a hotspot and icons do not.
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///
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/// The group header for both icon and cursor resources consists of a NEWHEADER structure
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/// plus one or more RESDIR structures. There is one RESDIR structure for each icon or
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/// cursor. The group header contains the information an application needs to select the
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/// correct icon or cursor to display. Both the group header and the data that repeats for
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/// each icon or cursor in the group have a fixed length. This allows the application to
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/// randomly access the information.
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/// </summary>
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/// <see href="https://learn.microsoft.com/en-us/windows/win32/menurc/resource-file-formats"/>
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public sealed class CursorAndIconResource
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{
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/// <summary>
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/// Describes keyboard accelerator characteristics.
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/// </summary>
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public NewHeader NEWHEADER;
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// TODO: Add array of entries in the resource
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}
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}
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