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BOS.* -> BOS.*
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namespace BinaryObjectScanner.Models.PortableExecutable
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{
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/// <summary>
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/// A dialog box is also one resource entry in the resource file. It consists of one
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/// DLGTEMPLATE dialog box header structure plus one DLGITEMTEMPLATE structure for each
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/// control in the dialog box. The DLGTEMPLATEEX and the DLGITEMTEMPLATEEX structures
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/// describe the format of extended dialog box resources.
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/// </summary>
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/// <see href="https://learn.microsoft.com/en-us/windows/win32/menurc/resource-file-formats"/>
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public sealed class DialogBoxResource
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{
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#region Dialog template
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/// <summary>
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/// Dialog box header structure
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/// </summary>
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public DialogTemplate DialogTemplate;
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/// <summary>
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/// Dialog box extended header structure
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/// </summary>
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public DialogTemplateExtended ExtendedDialogTemplate;
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#endregion
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#region Dialog item templates
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/// <summary>
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/// Following the DLGTEMPLATE header in a standard dialog box template are one or more
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/// DLGITEMTEMPLATE structures that define the dimensions and style of the controls in the dialog
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/// box. The cdit member specifies the number of DLGITEMTEMPLATE structures in the template.
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/// These DLGITEMTEMPLATE structures must be aligned on DWORD boundaries.
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/// </summary>
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public DialogItemTemplate[] DialogItemTemplates;
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/// <summary>
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/// Following the DLGTEMPLATEEX header in an extended dialog box template is one or more
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/// DLGITEMTEMPLATEEX structures that describe the controls of the dialog box. The cDlgItems
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/// member of the DLGITEMTEMPLATEEX structure specifies the number of DLGITEMTEMPLATEEX
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/// structures that follow in the template.
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/// </summary>
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public DialogItemTemplateExtended[] ExtendedDialogItemTemplates;
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#endregion
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}
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}
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