Get rid of code duplication

This commit is contained in:
Matt Nadareski
2022-12-15 00:13:24 -08:00
parent f79cd759bd
commit 4cc441afcf
61 changed files with 569 additions and 806 deletions

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net6.0</TargetFrameworks>
<Title>BurnOutSharp.Utilities</Title>
<AssemblyName>BurnOutSharp.Utilities</AssemblyName>
<Authors>Matt Nadareski</Authors>
<Product>BurnOutSharp</Product>
<Copyright>Copyright (c)2022 Matt Nadareski</Copyright>
<RepositoryUrl>https://github.com/mnadareski/BurnOutSharp</RepositoryUrl>
<Version>2.5</Version>
<AssemblyVersion>2.5</AssemblyVersion>
<FileVersion>2.5</FileVersion>
<IncludeSource>true</IncludeSource>
<IncludeSymbols>true</IncludeSymbols>
</PropertyGroup>
<PropertyGroup>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
</Project>

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using System;
using System.Collections.Concurrent;
using System.IO;
using System.Linq;
namespace BurnOutSharp.Utilities
{
/// <summary>
/// Dictionary manipulation methods
/// </summary>
public static class Dictionary
{
/// <summary>
/// Append one result to a results dictionary
/// </summary>
/// <param name="original">Dictionary to append to</param>
/// <param name="key">Key to add information to</param>
/// <param name="value">String value to add</param>
public static void AppendToDictionary(ConcurrentDictionary<string, ConcurrentQueue<string>> original, string key, string value)
{
// If the value is empty, don't add it
if (string.IsNullOrWhiteSpace(value))
return;
var values = new ConcurrentQueue<string>();
values.Enqueue(value);
AppendToDictionary(original, key, values);
}
/// <summary>
/// Append one result to a results dictionary
/// </summary>
/// <param name="original">Dictionary to append to</param>
/// <param name="key">Key to add information to</param>
/// <param name="value">String value to add</param>
public static void AppendToDictionary(ConcurrentDictionary<string, ConcurrentQueue<string>> original, string key, ConcurrentQueue<string> values)
{
// If the dictionary is null, just return
if (original == null)
return;
// Use a placeholder value if the key is null
key = key ?? "NO FILENAME";
// Add the key if needed and then append the lists
original.TryAdd(key, new ConcurrentQueue<string>());
original[key].AddRange(values);
}
/// <summary>
/// Append one results dictionary to another
/// </summary>
/// <param name="original">Dictionary to append to</param>
/// <param name="addition">Dictionary to pull from</param>
public static void AppendToDictionary(ConcurrentDictionary<string, ConcurrentQueue<string>> original, ConcurrentDictionary<string, ConcurrentQueue<string>> addition)
{
// If either dictionary is missing, just return
if (original == null || addition == null)
return;
// Loop through each of the addition keys and add accordingly
foreach (string key in addition.Keys)
{
original.TryAdd(key, new ConcurrentQueue<string>());
original[key].AddRange(addition[key]);
}
}
/// <summary>
/// Remove empty or null keys from a results dictionary
/// </summary>
/// <param name="original">Dictionary to clean</param>
public static void ClearEmptyKeys(ConcurrentDictionary<string, ConcurrentQueue<string>> original)
{
// If the dictionary is missing, we can't do anything
if (original == null)
return;
// Get a list of all of the keys
var keys = original.Keys.ToList();
// Iterate and reset keys
for (int i = 0; i < keys.Count; i++)
{
// Get the current key
string key = keys[i];
// If the key is empty, remove it
if (original[key] == null || !original[key].Any())
original.TryRemove(key, out _);
}
}
/// <summary>
/// Prepend a parent path from dictionary keys, if possible
/// </summary>
/// <param name="original">Dictionary to strip values from</param>
/// <param name="pathToPrepend">Path to strip from the keys</param>
public static void PrependToKeys(ConcurrentDictionary<string, ConcurrentQueue<string>> original, string pathToPrepend)
{
// If the dictionary is missing, we can't do anything
if (original == null)
return;
// Use a placeholder value if the path is null
pathToPrepend = (pathToPrepend ?? "ARCHIVE").TrimEnd(Path.DirectorySeparatorChar);
// Get a list of all of the keys
var keys = original.Keys.ToList();
// Iterate and reset keys
for (int i = 0; i < keys.Count; i++)
{
// Get the current key
string currentKey = keys[i];
// Otherwise, get the new key name and transfer over
string newKey = $"{pathToPrepend}{Path.DirectorySeparatorChar}{currentKey.Trim(Path.DirectorySeparatorChar)}";
original[newKey] = original[currentKey];
original.TryRemove(currentKey, out _);
}
}
/// <summary>
/// Strip a parent path from dictionary keys, if possible
/// </summary>
/// <param name="original">Dictionary to strip values from</param>
/// <param name="pathToStrip">Path to strip from the keys</param>
public static void StripFromKeys(ConcurrentDictionary<string, ConcurrentQueue<string>> original, string pathToStrip)
{
// If either is missing, we can't do anything
if (original == null || string.IsNullOrEmpty(pathToStrip))
return;
// Get a list of all of the keys
var keys = original.Keys.ToList();
// Iterate and reset keys
for (int i = 0; i < keys.Count; i++)
{
// Get the current key
string currentKey = keys[i];
// If the key doesn't start with the path, don't touch it
if (!currentKey.StartsWith(pathToStrip, StringComparison.OrdinalIgnoreCase))
continue;
// Otherwise, get the new key name and transfer over
string newKey = currentKey.Substring(pathToStrip.Length);
original[newKey] = original[currentKey];
original.TryRemove(currentKey, out _);
}
}
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace BurnOutSharp.Utilities
{
public static class Extensions
{
#region ConcurrentQueue
/// <summary>
/// Add a range of values from one queue to another
/// </summary>
/// <param name="original">Queue to add data to</param>
/// <param name="values">Queue to get data from</param>
public static void AddRange(this ConcurrentQueue<string> original, ConcurrentQueue<string> values)
{
while (!values.IsEmpty)
{
if (!values.TryDequeue(out string value))
return;
original.Enqueue(value);
}
}
#endregion
#region Byte Array Reading
/// <summary>
/// Read a byte and increment the pointer to an array
/// </summary>
public static byte ReadByte(this byte[] content, ref int offset)
{
return content[offset++];
}
/// <summary>
/// Read a byte array and increment the pointer to an array
/// </summary>
public static byte[] ReadBytes(this byte[] content, ref int offset, int count)
{
// If there's an invalid byte count, don't do anything
if (count <= 0)
return null;
byte[] buffer = new byte[count];
Array.Copy(content, offset, buffer, 0, Math.Min(count, content.Length - offset));
offset += count;
return buffer;
}
/// <summary>
/// Read an sbyte and increment the pointer to an array
/// </summary>
public static sbyte ReadSByte(this byte[] content, ref int offset)
{
return (sbyte)content[offset++];
}
/// <summary>
/// Read a char and increment the pointer to an array
/// </summary>
public static char ReadChar(this byte[] content, ref int offset)
{
return (char)content[offset++];
}
/// <summary>
/// Read a short and increment the pointer to an array
/// </summary>
public static short ReadInt16(this byte[] content, ref int offset)
{
short value = BitConverter.ToInt16(content, offset);
offset += 2;
return value;
}
/// <summary>
/// Read a ushort and increment the pointer to an array
/// </summary>
public static ushort ReadUInt16(this byte[] content, ref int offset)
{
ushort value = BitConverter.ToUInt16(content, offset);
offset += 2;
return value;
}
/// <summary>
/// Read a int and increment the pointer to an array
/// </summary>
public static int ReadInt32(this byte[] content, ref int offset)
{
int value = BitConverter.ToInt32(content, offset);
offset += 4;
return value;
}
/// <summary>
/// Read a uint and increment the pointer to an array
/// </summary>
public static uint ReadUInt32(this byte[] content, ref int offset)
{
uint value = BitConverter.ToUInt32(content, offset);
offset += 4;
return value;
}
/// <summary>
/// Read a long and increment the pointer to an array
/// </summary>
public static long ReadInt64(this byte[] content, ref int offset)
{
long value = BitConverter.ToInt64(content, offset);
offset += 8;
return value;
}
/// <summary>
/// Read a ulong and increment the pointer to an array
/// </summary>
public static ulong ReadUInt64(this byte[] content, ref int offset)
{
ulong value = BitConverter.ToUInt64(content, offset);
offset += 8;
return value;
}
/// <summary>
/// Read a null-terminated string from the stream
/// </summary>
public static string ReadString(this byte[] content, ref int offset) => content.ReadString(ref offset, Encoding.Default);
/// <summary>
/// Read a null-terminated string from the stream
/// </summary>
public static string ReadString(this byte[] content, ref int offset, Encoding encoding)
{
if (offset >= content.Length)
return null;
byte[] nullTerminator = encoding.GetBytes(new char[] { '\0' });
int charWidth = nullTerminator.Length;
List<char> keyChars = new List<char>();
while (offset < content.Length)
{
char c = encoding.GetChars(content, offset, charWidth)[0];
keyChars.Add(c);
offset += charWidth;
if (c == '\0')
break;
}
return new string(keyChars.ToArray()).TrimEnd('\0');
}
#endregion
#region Stream Reading
/// <summary>
/// Read a byte from the stream
/// </summary>
public static byte ReadByteValue(this Stream stream)
{
byte[] buffer = new byte[1];
stream.Read(buffer, 0, 1);
return buffer[0];
}
/// <summary>
/// Read a byte array from the stream
/// </summary>
public static byte[] ReadBytes(this Stream stream, int count)
{
// If there's an invalid byte count, don't do anything
if (count <= 0)
return null;
byte[] buffer = new byte[count];
stream.Read(buffer, 0, count);
return buffer;
}
/// <summary>
/// Read an sbyte from the stream
/// </summary>
public static sbyte ReadSByte(this Stream stream)
{
byte[] buffer = new byte[1];
stream.Read(buffer, 0, 1);
return (sbyte)buffer[0];
}
/// <summary>
/// Read a character from the stream
/// </summary>
public static char ReadChar(this Stream stream)
{
byte[] buffer = new byte[1];
stream.Read(buffer, 0, 1);
return (char)buffer[0];
}
/// <summary>
/// Read a short from the stream
/// </summary>
public static short ReadInt16(this Stream stream)
{
byte[] buffer = new byte[2];
stream.Read(buffer, 0, 2);
return BitConverter.ToInt16(buffer, 0);
}
/// <summary>
/// Read a ushort from the stream
/// </summary>
public static ushort ReadUInt16(this Stream stream)
{
byte[] buffer = new byte[2];
stream.Read(buffer, 0, 2);
return BitConverter.ToUInt16(buffer, 0);
}
/// <summary>
/// Read an int from the stream
/// </summary>
public static int ReadInt32(this Stream stream)
{
byte[] buffer = new byte[4];
stream.Read(buffer, 0, 4);
return BitConverter.ToInt32(buffer, 0);
}
/// <summary>
/// Read a uint from the stream
/// </summary>
public static uint ReadUInt32(this Stream stream)
{
byte[] buffer = new byte[4];
stream.Read(buffer, 0, 4);
return BitConverter.ToUInt32(buffer, 0);
}
/// <summary>
/// Read a long from the stream
/// </summary>
public static long ReadInt64(this Stream stream)
{
byte[] buffer = new byte[8];
stream.Read(buffer, 0, 8);
return BitConverter.ToInt64(buffer, 0);
}
/// <summary>
/// Read a ulong from the stream
/// </summary>
public static ulong ReadUInt64(this Stream stream)
{
byte[] buffer = new byte[8];
stream.Read(buffer, 0, 8);
return BitConverter.ToUInt64(buffer, 0);
}
/// <summary>
/// Read a null-terminated string from the stream
/// </summary>
public static string ReadString(this Stream stream) => stream.ReadString(Encoding.Default);
/// <summary>
/// Read a null-terminated string from the stream
/// </summary>
public static string ReadString(this Stream stream, Encoding encoding)
{
if (stream.Position >= stream.Length)
return null;
byte[] nullTerminator = encoding.GetBytes(new char[] { '\0' });
int charWidth = nullTerminator.Length;
List<byte> tempBuffer = new List<byte>();
byte[] buffer = new byte[charWidth];
while (stream.Position < stream.Length && stream.Read(buffer, 0, charWidth) != 0 && !buffer.SequenceEqual(nullTerminator))
{
tempBuffer.AddRange(buffer);
}
return encoding.GetString(tempBuffer.ToArray());
}
#endregion
}
}

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using System;
using System.IO;
using System.Security.Cryptography;
namespace BurnOutSharp.Utilities
{
/// <summary>
/// Data hashing methods
/// </summary>
public static class Hashing
{
/// <summary>
/// Get the SHA1 hash of a file, if possible
/// </summary>
/// <param name="path">Path to the file to be hashed</param>
/// <returns>SHA1 hash as a string on success, null on error</returns>
public static string GetFileSHA1(string path)
{
if (string.IsNullOrWhiteSpace(path))
return null;
try
{
SHA1 sha1 = SHA1.Create();
using (Stream fileStream = File.OpenRead(path))
{
byte[] buffer = new byte[32768];
while (true)
{
int bytesRead = fileStream.Read(buffer, 0, 32768);
if (bytesRead == 32768)
{
sha1.TransformBlock(buffer, 0, bytesRead, null, 0);
}
else
{
sha1.TransformFinalBlock(buffer, 0, bytesRead);
break;
}
}
}
string hash = BitConverter.ToString(sha1.Hash);
hash = hash.Replace("-", string.Empty);
return hash;
}
catch
{
return null;
}
}
}
}