diff --git a/BurnOutSharp.Models/PortableExecutable/CursorAndIconResource.cs b/BurnOutSharp.Models/PortableExecutable/CursorAndIconResource.cs
new file mode 100644
index 00000000..921bbe71
--- /dev/null
+++ b/BurnOutSharp.Models/PortableExecutable/CursorAndIconResource.cs
@@ -0,0 +1,40 @@
+namespace BurnOutSharp.Models.PortableExecutable
+{
+ ///
+ /// The system handles each icon and cursor as a single file. However, these are stored in
+ /// .res files and in executable files as a group of icon resources or a group of cursor
+ /// resources. The file formats of icon and cursor resources are similar. In the .res file
+ /// a resource group header follows all of the individual icon or cursor group components.
+ ///
+ /// The format of each icon component closely resembles the format of the .ico file. Each
+ /// icon image is stored in a BITMAPINFO structure followed by the color device-independent
+ /// bitmap (DIB) bits of the icon's XOR mask. The monochrome DIB bits of the icon's AND
+ /// mask follow the color DIB bits.
+ ///
+ /// The format of each cursor component resembles the format of the .cur file. Each cursor
+ /// image is stored in a BITMAPINFO structure followed by the monochrome DIB bits of the
+ /// cursor's XOR mask, and then by the monochrome DIB bits of the cursor's AND mask. Note
+ /// that there is a difference in the bitmaps of the two resources: Unlike icons, cursor
+ /// XOR masks do not have color DIB bits. Although the bitmaps of the cursor masks are
+ /// monochrome and do not have DIB headers or color tables, the bits are still in DIB
+ /// format with respect to alignment and direction. Another significant difference
+ /// between cursors and icons is that cursors have a hotspot and icons do not.
+ ///
+ /// The group header for both icon and cursor resources consists of a NEWHEADER structure
+ /// plus one or more RESDIR structures. There is one RESDIR structure for each icon or
+ /// cursor. The group header contains the information an application needs to select the
+ /// correct icon or cursor to display. Both the group header and the data that repeats for
+ /// each icon or cursor in the group have a fixed length. This allows the application to
+ /// randomly access the information.
+ ///
+ ///
+ public class CursorAndIconResource
+ {
+ ///
+ /// Describes keyboard accelerator characteristics.
+ ///
+ public NewHeader NEWHEADER;
+
+ // TODO: Add array of entries in the resource
+ }
+}
diff --git a/BurnOutSharp.Models/PortableExecutable/NewHeader.cs b/BurnOutSharp.Models/PortableExecutable/NewHeader.cs
new file mode 100644
index 00000000..6defcd80
--- /dev/null
+++ b/BurnOutSharp.Models/PortableExecutable/NewHeader.cs
@@ -0,0 +1,31 @@
+using System.Runtime.InteropServices;
+
+namespace BurnOutSharp.Models.PortableExecutable
+{
+ ///
+ /// Contains the number of icon or cursor components in a resource group. The
+ /// structure definition provided here is for explanation only; it is not present
+ /// in any standard header file.
+ ///
+ ///
+ [StructLayout(LayoutKind.Sequential)]
+ public class NewHeader
+ {
+ ///
+ /// Reserved; must be zero.
+ ///
+ public ushort Reserved;
+
+ ///
+ /// The resource type. This member must have one of the following values.
+ /// - RES_ICON (1): Icon resource type.
+ /// - RES_CURSOR (2): Cursor resource type.
+ ///
+ public ushort ResType;
+
+ ///
+ /// The number of icon or cursor components in the resource group.
+ ///
+ public ushort ResCount;
+ }
+}