diff --git a/BurnOutSharp.Builder/Extensions.cs b/BurnOutSharp.Builder/Extensions.cs
index 374666b0..0e87f1b4 100644
--- a/BurnOutSharp.Builder/Extensions.cs
+++ b/BurnOutSharp.Builder/Extensions.cs
@@ -394,7 +394,7 @@ namespace BurnOutSharp.Builder
/// Data to parse into an accelerator table resource
/// Offset into the byte array
/// A filled accelerator table resource on success, null on error
- public static Models.PortableExecutable.AcceleratorTableEntryResource[] AsAcceleratorTableResource(this byte[] data, ref int offset)
+ public static Models.PortableExecutable.AcceleratorTableEntry[] AsAcceleratorTableResource(this byte[] data, ref int offset)
{
// If we have data that's invalid for this resource type, we can't do anything
if (data == null || data.Length % 8 != 0)
@@ -404,10 +404,10 @@ namespace BurnOutSharp.Builder
int count = data.Length / 8;
// Read in the table
- var table = new Models.PortableExecutable.AcceleratorTableEntryResource[count];
+ var table = new Models.PortableExecutable.AcceleratorTableEntry[count];
for (int i = 0; i < count; i++)
{
- var entry = new Models.PortableExecutable.AcceleratorTableEntryResource();
+ var entry = new Models.PortableExecutable.AcceleratorTableEntry();
entry.Flags = (Models.PortableExecutable.AcceleratorTableFlags)data.ReadUInt16(ref offset);
entry.Ansi = data.ReadUInt16(ref offset);
entry.Id = data.ReadUInt16(ref offset);
diff --git a/BurnOutSharp.Models/PortableExecutable/AcceleratorTableEntryResource.cs b/BurnOutSharp.Models/PortableExecutable/AcceleratorTableEntry.cs
similarity index 96%
rename from BurnOutSharp.Models/PortableExecutable/AcceleratorTableEntryResource.cs
rename to BurnOutSharp.Models/PortableExecutable/AcceleratorTableEntry.cs
index 0ec69ef4..0563ffdf 100644
--- a/BurnOutSharp.Models/PortableExecutable/AcceleratorTableEntryResource.cs
+++ b/BurnOutSharp.Models/PortableExecutable/AcceleratorTableEntry.cs
@@ -8,7 +8,7 @@ namespace BurnOutSharp.Models.PortableExecutable
///
///
[StructLayout(LayoutKind.Sequential)]
- public class AcceleratorTableEntryResource
+ public class AcceleratorTableEntry
{
///
/// Describes keyboard accelerator characteristics.
diff --git a/BurnOutSharp.Models/PortableExecutable/AcceleratorTableResource.cs b/BurnOutSharp.Models/PortableExecutable/AcceleratorTableResource.cs
new file mode 100644
index 00000000..1033cc45
--- /dev/null
+++ b/BurnOutSharp.Models/PortableExecutable/AcceleratorTableResource.cs
@@ -0,0 +1,20 @@
+namespace BurnOutSharp.Models.PortableExecutable
+{
+ ///
+ /// An accelerator table is one resource entry in a resource file. The structure definition
+ /// provided here is for explanation only; it is not present in any standard header file.
+ ///
+ ///
+ public class AcceleratorTableResource
+ {
+ ///
+ /// Each entry consists of a resource header and the data for that resource.
+ ///
+ public ResourceHeader ResourceHeader;
+
+ ///
+ /// Accelerator table data
+ ///
+ public AcceleratorTableEntry[] AcceleratorTable;
+ }
+}