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Add PE partial debug table parsing
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@@ -174,6 +174,29 @@ namespace BurnOutSharp.Builder
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#endregion
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#region Debug Table
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// Should also be in the '.debug' section
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if (optionalHeader.Debug != null && optionalHeader.Debug.VirtualAddress != 0)
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{
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// If the offset for the debug table doesn't exist
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int debugTableAddress = initialOffset
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+ (int)optionalHeader.Debug.VirtualAddress.ConvertVirtualAddress(executable.SectionTable);
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if (debugTableAddress >= data.Length)
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return executable;
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// Try to parse the debug table
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int endOffset = (int)(debugTableAddress + optionalHeader.CertificateTable.Size);
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var debugTable = ParseDebugTable(data, debugTableAddress, endOffset, executable.SectionTable);
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if (debugTable == null)
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return null;
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// Set the debug table
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executable.DebugTable = debugTable;
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}
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#endregion
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#region Export Table
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// Should also be in the '.rsrc' section
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@@ -714,6 +737,45 @@ namespace BurnOutSharp.Builder
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return delayLoadDirectoryTable;
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}
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/// <summary>
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/// Parse a Stream into a debug table
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/// </summary>
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/// <param name="data">Byte array to parse</param>
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/// <param name="offset">Offset into the byte array</param>
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/// <param name="endOffset">First address not part of the debug table</param>
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/// <param name="sections">Section table to use for virtual address translation</param>
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/// <returns>Filled debug table on success, null on error</returns>
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private static DebugTable ParseDebugTable(byte[] data, int offset, int endOffset, SectionHeader[] sections)
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{
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// TODO: Use marshalling here instead of building
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var debugTable = new DebugTable();
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var debugDirectoryTable = new List<DebugDirectoryEntry>();
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while (offset < endOffset)
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{
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var debugDirectoryEntry = new DebugDirectoryEntry();
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debugDirectoryEntry.Characteristics = data.ReadUInt32(ref offset);
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debugDirectoryEntry.TimeDateStamp = data.ReadUInt32(ref offset);
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debugDirectoryEntry.MajorVersion = data.ReadUInt16(ref offset);
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debugDirectoryEntry.MinorVersion = data.ReadUInt16(ref offset);
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debugDirectoryEntry.DebugType = (DebugType)data.ReadUInt32(ref offset);
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debugDirectoryEntry.SizeOfData = data.ReadUInt32(ref offset);
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debugDirectoryEntry.AddressOfRawData = data.ReadUInt32(ref offset);
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debugDirectoryEntry.PointerToRawData = data.ReadUInt32(ref offset);
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debugDirectoryTable.Add(debugDirectoryEntry);
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}
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debugTable.DebugDirectoryTable = debugDirectoryTable.ToArray();
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// TODO: Should we read the debug data in? Most of it is unformatted or undocumented
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// TODO: Implement .debug$F (Object Only) / IMAGE_DEBUG_TYPE_FPO
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return debugTable;
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}
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/// <summary>
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/// Parse a byte array into a export table
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/// </summary>
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@@ -1298,6 +1360,30 @@ namespace BurnOutSharp.Builder
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#endregion
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#region Debug Table
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// Should also be in the '.debug' section
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if (optionalHeader.Debug != null && optionalHeader.Debug.VirtualAddress != 0)
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{
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// If the offset for the debug table doesn't exist
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int debugTableAddress = initialOffset
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+ (int)optionalHeader.Debug.VirtualAddress.ConvertVirtualAddress(executable.SectionTable);
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if (debugTableAddress >= data.Length)
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return executable;
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// Try to parse the debug table
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data.Seek(debugTableAddress, SeekOrigin.Begin);
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int endOffset = (int)(debugTableAddress + optionalHeader.CertificateTable.Size);
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var debugTable = ParseDebugTable(data, endOffset, executable.SectionTable);
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if (debugTable == null)
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return null;
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// Set the debug table
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executable.DebugTable = debugTable;
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}
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#endregion
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#region Export Table
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// Should also be in the '.edata' section
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@@ -1834,6 +1920,44 @@ namespace BurnOutSharp.Builder
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return delayLoadDirectoryTable;
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}
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/// <summary>
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/// Parse a Stream into a debug table
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <param name="endOffset">First address not part of the debug table</param>
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/// <param name="sections">Section table to use for virtual address translation</param>
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/// <returns>Filled debug table on success, null on error</returns>
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private static DebugTable ParseDebugTable(Stream data, int endOffset, SectionHeader[] sections)
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{
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// TODO: Use marshalling here instead of building
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var debugTable = new DebugTable();
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var debugDirectoryTable = new List<DebugDirectoryEntry>();
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while (data.Position < endOffset)
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{
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var debugDirectoryEntry = new DebugDirectoryEntry();
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debugDirectoryEntry.Characteristics = data.ReadUInt32();
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debugDirectoryEntry.TimeDateStamp = data.ReadUInt32();
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debugDirectoryEntry.MajorVersion = data.ReadUInt16();
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debugDirectoryEntry.MinorVersion = data.ReadUInt16();
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debugDirectoryEntry.DebugType = (DebugType)data.ReadUInt32();
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debugDirectoryEntry.SizeOfData = data.ReadUInt32();
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debugDirectoryEntry.AddressOfRawData = data.ReadUInt32();
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debugDirectoryEntry.PointerToRawData = data.ReadUInt32();
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debugDirectoryTable.Add(debugDirectoryEntry);
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}
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debugTable.DebugDirectoryTable = debugDirectoryTable.ToArray();
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// TODO: Should we read the debug data in? Most of it is unformatted or undocumented
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// TODO: Implement .debug$F (Object Only) / IMAGE_DEBUG_TYPE_FPO
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return debugTable;
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}
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/// <summary>
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/// Parse a Stream into a export table
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/// </summary>
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