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Add PE resource classes
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38
BurnOutSharp.Models/PortableExecutable/ResourceDataEntry.cs
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38
BurnOutSharp.Models/PortableExecutable/ResourceDataEntry.cs
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using System.Runtime.InteropServices;
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namespace BurnOutSharp.Models.PortableExecutable
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{
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/// <summary>
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/// The resource directory string area consists of Unicode strings, which
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/// are word-aligned. These strings are stored together after the last
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/// Resource Directory entry and before the first Resource Data entry.
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/// This minimizes the impact of these variable-length strings on the
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/// alignment of the fixed-size directory entries.
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/// </summary>
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/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
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[StructLayout(LayoutKind.Sequential)]
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public class ResourceDataEntry
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{
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/// <summary>
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/// The address of a unit of resource data in the Resource Data area.
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/// </summary>
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public uint DataRVA;
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/// <summary>
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/// The size, in bytes, of the resource data that is pointed to by the
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/// Data RVA field.
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/// </summary>
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public uint Size;
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/// <summary>
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/// The code page that is used to decode code point values within the
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/// resource data. Typically, the code page would be the Unicode code page.
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/// </summary>
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public uint Codepage;
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/// <summary>
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/// Reserved, must be 0.
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/// </summary>
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public uint Reserved;
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}
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}
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