mirror of
https://github.com/SabreTools/BinaryObjectScanner.git
synced 2026-02-13 21:31:04 +00:00
Clean up project files a little
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@@ -1,25 +1,24 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<!-- Assembly Properties -->
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<TargetFrameworks>net48;net6.0;net7.0;net8.0</TargetFrameworks>
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<RuntimeIdentifiers>win-x86;win-x64;linux-x64;osx-x64</RuntimeIdentifiers>
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<Title>BinaryObjectScanner.FileType</Title>
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<AssemblyName>BinaryObjectScanner.FileType</AssemblyName>
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<Version>2.8</Version>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<!-- Package Properties -->
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<Authors>Matt Nadareski</Authors>
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<Product>BurnOutSharp</Product>
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<Copyright>Copyright (c)2022 Matt Nadareski</Copyright>
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<Copyright>Copyright (c)2022-2023 Matt Nadareski</Copyright>
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<PackageProjectUrl>https://github.com/SabreTools/</PackageProjectUrl>
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<RepositoryUrl>https://github.com/mnadareski/BurnOutSharp</RepositoryUrl>
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<Version>2.8</Version>
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<AssemblyVersion>2.8</AssemblyVersion>
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<FileVersion>2.8</FileVersion>
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<RepositoryType>git</RepositoryType>
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<PackageLicenseExpression>MIT</PackageLicenseExpression>
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<IncludeSource>true</IncludeSource>
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<IncludeSymbols>true</IncludeSymbols>
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</PropertyGroup>
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<PropertyGroup>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\BinaryObjectScanner.Compression\BinaryObjectScanner.Compression.csproj" />
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<ProjectReference Include="..\BinaryObjectScanner.GameEngine\BinaryObjectScanner.GameEngine.csproj" />
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