Add check for modified securom product activation. (#372)

* Added check for modified securom product activation. Marked as draft because it relies on a recent infotool fix in order to function properly.

* Fix variable name change post-rebase.

* Use wrapper exporttable, remove unneeded dependancies.
This commit is contained in:
HeroponRikiBestest
2025-09-08 12:07:43 -04:00
committed by GitHub
parent de35586f30
commit a76a8d0839

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@@ -44,6 +44,18 @@ namespace BinaryObjectScanner.Protection
if (name.OptionalContains("SecuROM Activate & Play"))
return $"SecuROM Product Activation v{exe.GetInternalVersion()}";
// Fallback for PA if none of the above occur, in the case of companies that used their own modified PA
// variants. PiD refers to this as "SecuROM Modified PA Module".
// Found in Redump entries 111997 (paul.dll) and 56373+56374 (AurParticleSystem.dll). The developers of
// both, Softstar and Aurogon respectively(?), seem to have some connection, and use similar-looking
// modified PA. It probably has its own name like EA's GAM, but I don't currently know what that would be.
// Regardless, even if these are given their own named variant later, this check should remain in order to
// catch other modified PA variants (this would have also caught EA GAM, for example) and to match PiD's
// detection abilities.
name = exe.ExportTable?.ExportNameTable?.Strings?[0];
if (name.OptionalEquals("drm_pagui_doit"))
return $"SecuROM Product Activation - Modified";
// Get the matrosch section, if it exists
if (exe.ContainsSection("matrosch", exact: true))
return $"SecuROM Matroschka Package";