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Add skeleton of NE to Models project
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199
BurnOutSharp.Models/NewExecutable/ExecutableHeader.cs
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199
BurnOutSharp.Models/NewExecutable/ExecutableHeader.cs
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using System.IO;
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using System.Runtime.InteropServices;
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namespace BurnOutSharp.Models.NewExecutable
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{
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/// <summary>
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/// The NE header is a relatively large structure with multiple characteristics.
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/// Because of the age of the format some items are unclear in meaning.
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/// </summary>
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/// <see href="http://bytepointer.com/resources/win16_ne_exe_format_win3.0.htm"/>
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/// <see href="https://github.com/libyal/libexe/blob/main/documentation/Executable%20(EXE)%20file%20format.asciidoc#24-ne-extended-header"/>
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[StructLayout(LayoutKind.Sequential)]
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public class ExecutableHeader
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{
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/// <summary>
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/// Signature word.
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/// "N" is low-order byte.
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/// "E" is high-order byte.
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/// </summary>
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
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public char[] Magic;
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/// <summary>
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/// Version number of the linker.
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/// </summary>
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public byte LinkerVersion;
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/// <summary>
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/// Revision number of the linker.
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/// </summary>
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public byte LinkerRevision;
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/// <summary>
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/// Entry Table file offset, relative to the beginning of the segmented EXE header.
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/// </summary>
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public ushort EntryTableOffset;
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/// <summary>
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/// Number of bytes in the entry table.
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/// </summary>
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public ushort EntryTableSize;
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/// <summary>
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/// 32-bit CRC of entire contents of file.
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/// </summary>
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/// <remarks>These words are taken as 00 during the calculation.</remarks>
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public uint CrcChecksum;
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/// <summary>
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/// Flag word
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/// </summary>
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public HeaderFlag FlagWord;
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/// <summary>
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/// Segment number of automatic data segment.
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/// This value is set to zero if SINGLEDATA and
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/// MULTIPLEDATA flag bits are clear, NOAUTODATA is
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/// indicated in the flags word.
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/// </summary>
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/// <remarks>
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/// A Segment number is an index into the module's segment
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/// table. The first entry in the segment table is segment
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/// number 1.
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/// </remarks>
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public ushort AutomaticDataSegmentNumber;
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/// <summary>
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/// Initial size, in bytes, of dynamic heap added to the
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/// data segment. This value is zero if no initial local
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/// heap is allocated.
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/// </summary>
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public ushort InitialHeapAlloc;
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/// <summary>
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/// Initial size, in bytes, of stack added to the data
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/// segment. This value is zero to indicate no initial
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/// stack allocation, or when SS is not equal to DS.
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/// </summary>
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public ushort InitialStackAlloc;
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/// <summary>
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/// Segment number:offset of CS:IP.
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/// </summary>
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public uint InitialCSIPSetting;
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/// <summary>
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/// Segment number:offset of SS:SP.
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/// </summary>
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/// <remarks>
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/// If SS equals the automatic data segment and SP equals
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/// zero, the stack pointer is set to the top of the
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/// automatic data segment just below the additional heap
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/// area.
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/// </remarks>
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public uint InitialSSSPSetting;
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/// <summary>
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/// Number of entries in the Segment Table.
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/// </summary>
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public ushort FileSegmentCount;
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/// <summary>
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/// Number of entries in the Module Reference Table.
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/// </summary>
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public ushort ModuleReferenceTableSize;
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/// <summary>
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/// Number of bytes in the Non-Resident Name Table.
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/// </summary>
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public ushort NonResidentNameTableSize;
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/// <summary>
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/// Segment Table file offset, relative to the beginning
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/// of the segmented EXE header.
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/// </summary>
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public ushort SegmentTableOffset;
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/// <summary>
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/// Resource Table file offset, relative to the beginning
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/// of the segmented EXE header.
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/// </summary>
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public ushort ResourceTableOffset;
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/// <summary>
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/// Resident Name Table file offset, relative to the
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/// beginning of the segmented EXE header.
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/// </summary>
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public ushort ResidentNameTableOffset;
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/// <summary>
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/// Module Reference Table file offset, relative to the
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/// beginning of the segmented EXE header.
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/// </summary>
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public ushort ModuleReferenceTableOffset;
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/// <summary>
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/// Imported Names Table file offset, relative to the
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/// beginning of the segmented EXE header.
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/// </summary>
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public ushort ImportedNamesTableOffset;
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/// <summary>
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/// Non-Resident Name Table offset, relative to the
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/// beginning of the file.
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/// </summary>
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public uint NonResidentNamesTableOffset;
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/// <summary>
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/// Number of movable entries in the Entry Table.
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/// </summary>
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public ushort MovableEntriesCount;
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/// <summary>
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/// Logical sector alignment shift count, log(base 2) of
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/// the segment sector size (default 9).
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/// </summary>
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public ushort SegmentAlignmentShiftCount;
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/// <summary>
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/// Number of resource entries.
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/// </summary>
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public ushort ResourceEntriesCount;
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/// <summary>
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/// Executable type, used by loader.
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/// </summary>
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public OperatingSystem TargetOperatingSystem;
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/// <summary>
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/// Other OS/2 flags
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/// </summary>
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public byte AdditionalFlags;
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/// <summary>
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/// Offset to return thunks or start of gangload area
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/// </summary>
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public ushort ReturnThunkOffset;
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/// <summary>
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/// Offset to segment reference thunks or size of gangload area
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/// </summary>
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public ushort SegmentReferenceThunkOffset;
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/// <summary>
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/// Minimum code swap area size
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/// </summary>
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public ushort MinCodeSwapAreaSize;
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/// <summary>
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/// Windows SDK revison number
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/// </summary>
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public byte WindowsSDKRevision;
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/// <summary>
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/// Windows SDK version number
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/// </summary>
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public byte WindowsSDKVersion;
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}
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}
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