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Add PE resource header
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@@ -604,6 +604,22 @@ namespace BurnOutSharp.Models.PortableExecutable
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IMPORT_NAME_UNDECORATE = 3,
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}
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[Flags]
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public enum MemoryFlags : ushort
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{
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// TODO: Validate the ~ statements
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MOVEABLE = 0x0010,
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FIXED = 0xFFEF, // ~MOVEABLE
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PURE = 0x0020,
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IMPURE = 0xFFDF, // ~PURE
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PRELOAD = 0x0040,
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LOADONCALL = 0xFFBF, // ~PRELOAD
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DISCARDABLE = 0x1000,
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}
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public enum MachineType : ushort
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{
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/// <summary>
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