mirror of
https://github.com/SabreTools/BinaryObjectScanner.git
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Migrate recent HLLib work to BOS
It's better suited for the model of BOS and not an update to HLLibSharp
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14
BurnOutSharp.Models/VBSP/File.cs
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14
BurnOutSharp.Models/VBSP/File.cs
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namespace BurnOutSharp.Models.VBSP
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{
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/// <summary>
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/// Half-Life 2 Level
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/// </summary>
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/// <see href="https://github.com/RavuAlHemio/hllib/blob/master/HLLib/VBSPFile.h"/>
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public sealed class File
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{
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/// <summary>
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/// Directory header data
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/// </summary>
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public Header Header { get; set; }
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}
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}
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31
BurnOutSharp.Models/VBSP/Header.cs
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31
BurnOutSharp.Models/VBSP/Header.cs
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namespace BurnOutSharp.Models.VBSP
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{
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/// <see href="https://github.com/RavuAlHemio/hllib/blob/master/HLLib/VBSPFile.h"/>
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public sealed class Header
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{
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/// <summary>
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/// BSP file signature.
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/// </summary>
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public string Signature;
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/// <summary>
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/// BSP file version.
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/// </summary>
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/// <remarks>
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/// 19-20: Source
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/// 21: Source - The lump version property was moved to the start of the struct.
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/// 0x00040014: Dark Messiah - Looks like the 32 bit version has been split into two 16 bit fields.
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/// </remarks>
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public int Version;
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/// <summary>
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/// Lumps.
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/// </summary>
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public Lump[] Lumps;
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/// <summary>
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/// The map's revision (iteration, version) number.
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/// </summary>
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public int MapRevision;
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}
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}
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20
BurnOutSharp.Models/VBSP/Lump.cs
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20
BurnOutSharp.Models/VBSP/Lump.cs
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namespace BurnOutSharp.Models.VBSP
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{
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/// <see href="https://github.com/RavuAlHemio/hllib/blob/master/HLLib/VBSPFile.h"/>
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public sealed class Lump
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{
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public uint Offset;
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public uint Length;
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/// <summary>
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/// Default to zero.
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/// </summary>
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public uint Version;
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/// <summary>
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/// Default to (char)0, (char)0, (char)0, (char)0.
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/// </summary>
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public char[] FourCC;
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}
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}
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16
BurnOutSharp.Models/VBSP/LumpHeader.cs
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16
BurnOutSharp.Models/VBSP/LumpHeader.cs
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namespace BurnOutSharp.Models.VBSP
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{
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/// <see href="https://github.com/RavuAlHemio/hllib/blob/master/HLLib/VBSPFile.h"/>
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public sealed class LumpHeader
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{
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public int LumpOffset;
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public int LumpID;
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public int LumpVersion;
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public int LumpLength;
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public int MapRevision;
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}
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}
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