From fe13562f3e097429cb39f7c993df6502d9338d1e Mon Sep 17 00:00:00 2001 From: Matt Nadareski Date: Fri, 2 Dec 2022 15:06:31 -0800 Subject: [PATCH] Add notes about ByteShield (TheRogueArchivist) --- BurnOutSharp/ProtectionType/ByteShield.cs | 30 +++++++++++++++++++++++ 1 file changed, 30 insertions(+) diff --git a/BurnOutSharp/ProtectionType/ByteShield.cs b/BurnOutSharp/ProtectionType/ByteShield.cs index 81b933f9..3ef907fc 100644 --- a/BurnOutSharp/ProtectionType/ByteShield.cs +++ b/BurnOutSharp/ProtectionType/ByteShield.cs @@ -5,6 +5,36 @@ using BurnOutSharp.Matching; namespace BurnOutSharp.ProtectionType { + /// + /// ByteShield, Inc. (https://web.archive.org/web/20070216191623/http://www.byteshield.net/) was founded in 2004 (https://www.apollo.io/companies/ByteShield--Inc-/54a1357069702d4494ab9b00). + /// There is a website seemingly belonging to them that's been archived as early as 2004, but there doesn't appear to be anything useful on it (https://web.archive.org/web/20040615001350/http://byteshield.com/). + /// The ByteShield DRM itself is online activation based, using randomly generated activation codes it refers to as DACs (https://web.archive.org/web/20080921231346/http://www.byteshield.net/byteshield_whitepaper_0005.pdf). + /// It appears that ByteShield advertised itself around online web forums (https://gamedev.net/forums/topic/508082-net-copy-protection-c/508082/ and https://cboard.cprogramming.com/tech-board/106642-how-add-copy-protection-software.html). + /// Patent relating to ByteShield: https://patentimages.storage.googleapis.com/ed/76/c7/d98a56aeeca2e9/US7716474.pdf and https://patents.google.com/patent/US20100212028. + /// + /// Games known to use it: + /// Football Manager 2011 (https://community.sigames.com/forums/topic/189163-for-those-of-you-struggling-with-byteshield-activation-issues/). + /// + /// Publishers known to use it: + /// PAN Vision (http://web.archive.org/web/20120413160122/http://www.byteshield.net/ -> Company -> Milestones). + /// JIAN (http://web.archive.org/web/20120413160122/http://www.byteshield.net/ -> Company -> Milestones). + /// GamersGate (http://web.archive.org/web/20120413160122/http://www.byteshield.net/ -> Company -> Milestones). + /// Akella (http://web.archive.org/web/20120413160122/http://www.byteshield.net/ -> Customers). + /// All Interactive Distributuion (http://web.archive.org/web/20120413160122/http://www.byteshield.net/ -> Customers). + /// Beowulf (http://web.archive.org/web/20120413160122/http://www.byteshield.net/ -> Customers). + /// CroVortex (http://web.archive.org/web/20120413160122/http://www.byteshield.net/ -> Customers). + /// N3V Games (http://web.archive.org/web/20120413160122/http://www.byteshield.net/ -> Customers). + /// OnePlayS (http://web.archive.org/web/20120413160122/http://www.byteshield.net/ -> Customers). + /// YAWMA (http://web.archive.org/web/20120413160122/http://www.byteshield.net/ -> Customers). + /// + /// Further links and resources: + /// https://www.cdmediaworld.com/hardware/cdrom/cd_protections_byteshield.shtml + /// https://www.bcs.org/articles-opinion-and-research/is-there-anything-like-acceptable-drm/ + /// https://forums.auran.com/trainz/showthread.php?106673-Trainz-and-DRM/page22 + /// https://www.auran.com/planetauran/byteshield_drm.php + /// https://www.ftc.gov/sites/default/files/documents/public_comments/ftc-town-hall-address-digital-rights-management-technologies-event-takes-place-wednesday-march-25/539814-00707.pdf + /// https://www.gamesindustry.biz/byteshield-drm-system-now-protecting-over-200-games + /// public class ByteShield : IPathCheck { ///