[Protection] Add PlayFab detection #131

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opened 2026-01-29 21:06:13 +00:00 by claunia · 1 comment
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Originally created by @Flashfire42 on GitHub (Dec 15, 2022).

https://store.steampowered.com/app/1546930/Angry_Angry_Shark/
Incorporates 3rd-party DRM: Playfab.com
100000 machine activation limit

Originally created by @Flashfire42 on GitHub (Dec 15, 2022). https://store.steampowered.com/app/1546930/Angry_Angry_Shark/ Incorporates 3rd-party DRM: Playfab.com 100000 machine activation limit
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@TheRogueArchivist commented on GitHub (Dec 24, 2022):

PlayFab (https://azure.microsoft.com/en-us/products/playfab) is not purely a DRM, but rather an all-around game development service that appears to contain some DRM elements, though possibly purely optionally. Before detection is added, it needs to be investigated if PlayFab inherently includes DRM, or if we'll have to detect only the DRM components themselves. The duplicate issue appears to reference an older version of PlayFab, seemingly before it was acquired by MS (https://blogs.microsoft.com/blog/2018/01/29/microsoft-acquires-playfab-accelerating-game-development-innovation-cloud/).

Relevant comment from duplicate issue: https://github.com/mnadareski/BurnOutSharp/issues/202#issuecomment-1352946747

@TheRogueArchivist commented on GitHub (Dec 24, 2022): PlayFab (https://azure.microsoft.com/en-us/products/playfab) is not purely a DRM, but rather an all-around game development service that appears to contain some DRM elements, though possibly purely optionally. Before detection is added, it needs to be investigated if PlayFab inherently includes DRM, or if we'll have to detect only the DRM components themselves. The duplicate issue appears to reference an older version of PlayFab, seemingly before it was acquired by MS (https://blogs.microsoft.com/blog/2018/01/29/microsoft-acquires-playfab-accelerating-game-development-innovation-cloud/). Relevant comment from duplicate issue: https://github.com/mnadareski/BurnOutSharp/issues/202#issuecomment-1352946747
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Reference: SabreTools/BinaryObjectScanner#131