[PR #366] [MERGED] Add EA Game Authorization Management checking to paul.dll #520

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opened 2026-01-29 21:09:53 +00:00 by claunia · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/SabreTools/BinaryObjectScanner/pull/366
Author: @HeroponRikiBestest
Created: 5/6/2025
Status: Merged
Merged: 5/6/2025
Merged by: @mnadareski

Base: masterHead: paul_drEAm


📝 Commits (2)

  • f9c3937 Add EA Game Authorization Management checking to paul.dll
  • 5e785c0 Fix if else

📊 Changes

1 file changed (+4 additions, -1 deletions)

View changed files

📝 BinaryObjectScanner/Protection/SecuROM.cs (+4 -1)

📄 Description

EA games have their own special custom version of PA https://activate.ea.com/deauthorize/ that functions differently and also has to be bypassed differently (doesn't matter for BOS obviously, but, just stating it because it's notable enough that it should be detected). Sample is most EA games with PA, but Burnout Paradise and Battlefield Bad Company 2 are quick examples. Easiest way to check is just to see if the product name is "drEAm". Not currently aware of any that differ from this.

Infoprint output of the one from BC2 for documentation purposes.
info-2025-05-06_152942.1993.txt


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/SabreTools/BinaryObjectScanner/pull/366 **Author:** [@HeroponRikiBestest](https://github.com/HeroponRikiBestest) **Created:** 5/6/2025 **Status:** ✅ Merged **Merged:** 5/6/2025 **Merged by:** [@mnadareski](https://github.com/mnadareski) **Base:** `master` ← **Head:** `paul_drEAm` --- ### 📝 Commits (2) - [`f9c3937`](https://github.com/SabreTools/BinaryObjectScanner/commit/f9c3937003b495f164b744df3fdbb268d61e5094) Add EA Game Authorization Management checking to paul.dll - [`5e785c0`](https://github.com/SabreTools/BinaryObjectScanner/commit/5e785c0879415e0163856dbac4b3233b48f1e086) Fix if else ### 📊 Changes **1 file changed** (+4 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `BinaryObjectScanner/Protection/SecuROM.cs` (+4 -1) </details> ### 📄 Description EA games have their own special custom version of PA https://activate.ea.com/deauthorize/ that functions differently and also has to be bypassed differently (doesn't matter for BOS obviously, but, just stating it because it's notable enough that it should be detected). Sample is most EA games with PA, but Burnout Paradise and Battlefield Bad Company 2 are quick examples. Easiest way to check is just to see if the product name is "drEAm". Not currently aware of any that differ from this. Infoprint output of the one from BC2 for documentation purposes. [info-2025-05-06_152942.1993.txt](https://github.com/user-attachments/files/20069579/info-2025-05-06_152942.1993.txt) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
claunia added the pull-request label 2026-01-29 21:09:53 +00:00
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Reference: SabreTools/BinaryObjectScanner#520