using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
///
/// The entry table contains object and offset information that is used to resolve
/// fixup references to the entry points within this module. Not all entry points
/// in the entry table will be exported, some entry points will only be used
/// within the module. An ordinal number is used to index into the entry table.
/// The entry table entries are numbered starting from one.
///
/// The list of entries are compressed into 'bundles', where possible. The entries
/// within each bundle are all the same size. A bundle starts with a count field
/// which indicates the number of entries in the bundle. The count is followed by
/// a type field which identifies the bundle format. This provides both a means
/// for saving space as well as a mechanism for extending the bundle types.
///
///
///
[StructLayout(LayoutKind.Explicit)]
public class EntryTableEntry
{
///
/// Number of entries.
///
///
/// This is the number of entries in this bundle.
///
/// A zero value for the number of entries identifies the end of the
/// entry table. There is no further bundle information when the number
/// of entries is zero. In other words the entry table is terminated by
/// a single zero byte.
///
/// For , this is the number of unused
/// entries to skip.
/// For , this is the number of 16-bit
/// entries in this bundle. The flags and offset value are repeated this
/// number of times.
/// For , this is the number
/// of 286 call gate entries in this bundle. The flags, callgate, and offset
/// value are repeated this number of times.
/// For , this is the number
/// of 32-bit entries in this bundle. The flags and offset value are repeated
/// this number of times.
/// For , this field is reserved for future use.
///
[FieldOffset(0)] public byte Entries;
///
/// This defines the bundle type which determines the contents of the BUNDLE INFO.
///
[FieldOffset(1)] public BundleType BundleType;
#region 16-bit Entry
///
/// Object number.
///
///
/// This is the object number for the entries in this bundle.
///
[FieldOffset(2)] public ushort SixteenBitObjectNumber;
///
/// Entry flags.
///
///
/// These are the flags for this entry point.
///
[FieldOffset(4)] public EntryFlags SixteenBitEntryFlags;
///
/// Offset in object.
///
///
/// This is the offset in the object for the entry point defined at this ordinal number.
///
[FieldOffset(5)] public ushort SixteenBitOffset;
#endregion
#region 286 Call Gate Entry
///
/// Object number.
///
///
/// This is the object number for the entries in this bundle.
///
[FieldOffset(2)] public ushort TwoEightySixObjectNumber;
///
/// Entry flags.
///
///
/// These are the flags for this entry point.
///
[FieldOffset(4)] public EntryFlags TwoEightySixEntryFlags;
///
/// Offset in object.
///
///
/// This is the offset in the object for the entry point defined at this ordinal number.
///
[FieldOffset(5)] public ushort TwoEightySixOffset;
///
/// Callgate selector.
///
///
/// The callgate selector is a reserved field used by the loader to store a call
/// gate selector value for references to ring 2 entry points. When a ring 3
/// reference to a ring 2 entry point is made, the callgate selector with a zero
/// offset is place in the relocation fixup address. The segment number and offset
/// in segment is placed in the LDT callgate.
///
[FieldOffset(7)] public ushort TwoEightySixCallgate;
#endregion
#region 32-bit Entry
///
/// Object number.
///
///
/// This is the object number for the entries in this bundle.
///
[FieldOffset(2)] public ushort ThirtyTwoBitObjectNumber;
///
/// Entry flags.
///
///
/// These are the flags for this entry point.
///
[FieldOffset(4)] public EntryFlags ThirtyTwoBitEntryFlags;
///
/// Offset in object.
///
///
/// This is the offset in the object for the entry point defined at this ordinal number.
///
[FieldOffset(5)] public uint ThirtyTwoBitOffset;
#endregion
#region Forwarder Entry
///
/// 0
///
///
/// This field is reserved for future use.
///
[FieldOffset(2)] public ushort ForwarderReserved;
///
/// Forwarder flags.
///
///
/// These are the flags for this entry point.
///
[FieldOffset(4)] public ForwarderFlags ForwarderFlags;
///
/// Module Ordinal Number
///
///
/// This is the index into the Import Module Name Table for this forwarder.
///
[FieldOffset(5)] public ushort ForwarderModuleOrdinalNumber;
///
/// Procedure Name Offset
///
///
/// If the FLAGS field indicates import by ordinal, then this field is the
/// ordinal number into the Entry Table of the target module, otherwise this
/// field is the offset into the Procedure Names Table of the target module.
///
/// A Forwarder entry (type = 4) is an entry point whose value is an imported
/// reference. When a load time fixup occurs whose target is a forwarder, the
/// loader obtains the address imported by the forwarder and uses that imported
/// address to resolve the fixup.
///
/// A forwarder may refer to an entry point in another module which is itself a
/// forwarder, so there can be a chain of forwarders. The loader will traverse
/// the chain until it finds a non-forwarded entry point which terminates the
/// chain, and use this to resolve the original fixup. Circular chains are
/// detected by the loader and result in a load time error. A maximum of 1024
/// forwarders is allowed in a chain; more than this results in a load time error.
///
/// Forwarders are useful for merging and recombining API calls into different
/// sets of libraries, while maintaining compatibility with applications. For
/// example, if one wanted to combine MONCALLS, MOUCALLS, and VIOCALLS into a
/// single libraries, one could provide entry points for the three libraries
/// that are forwarders pointing to the common implementation.
///
[FieldOffset(7)] public uint ProcedureNameOffset;
///
/// Import Ordinal Number
///
///
/// If the FLAGS field indicates import by ordinal, then this field is the
/// ordinal number into the Entry Table of the target module, otherwise this
/// field is the offset into the Procedure Names Table of the target module.
///
/// A Forwarder entry (type = 4) is an entry point whose value is an imported
/// reference. When a load time fixup occurs whose target is a forwarder, the
/// loader obtains the address imported by the forwarder and uses that imported
/// address to resolve the fixup.
///
/// A forwarder may refer to an entry point in another module which is itself a
/// forwarder, so there can be a chain of forwarders. The loader will traverse
/// the chain until it finds a non-forwarded entry point which terminates the
/// chain, and use this to resolve the original fixup. Circular chains are
/// detected by the loader and result in a load time error. A maximum of 1024
/// forwarders is allowed in a chain; more than this results in a load time error.
///
/// Forwarders are useful for merging and recombining API calls into different
/// sets of libraries, while maintaining compatibility with applications. For
/// example, if one wanted to combine MONCALLS, MOUCALLS, and VIOCALLS into a
/// single libraries, one could provide entry points for the three libraries
/// that are forwarders pointing to the common implementation.
///
[FieldOffset(7)] public uint ImportOrdinalNumber;
#endregion
}
}