using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.BFPK
{
///
/// Header
///
///
[StructLayout(LayoutKind.Sequential)]
public class Header
{
///
/// "BFPK"
///
public uint Magic;
///
/// Version
///
public int Version;
///
/// Files
///
public int Files;
}
}