using System.Runtime.InteropServices;
namespace BinaryObjectScanner.Models.MoPaQ
{
///
/// MPQ User Data are optional, and is commonly used in custom maps for
/// Starcraft II. If MPQ User Data header is present, it contains an offset,
/// from where the MPQ header should be searched.
///
///
[StructLayout(LayoutKind.Sequential)]
public sealed class UserData
{
///
/// The user data signature
///
///
public string Signature;
///
/// Maximum size of the user data
///
public uint UserDataSize;
///
/// Offset of the MPQ header, relative to the beginning of this header
///
public uint HeaderOffset;
///
/// Appears to be size of user data header (Starcraft II maps)
///
public uint UserDataHeaderSize;
// TODO: Does this area contain extra data that should be read in?
}
}