using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using BinaryObjectScanner.Interfaces;
using BinaryObjectScanner.Matching;
namespace BinaryObjectScanner.Protection
{
///
/// Bitpool is a copy protection found most commonly in German releases.
/// It always has errors present on the disc (either between 1-4, or between 1,000-10,000+ depending on generation), and makes use of padded dummy files to prevent copying.
///
///
public class Bitpool : IPathCheck
{
///
public ConcurrentQueue CheckDirectoryPath(string path, IEnumerable files)
{
var matchers = new List
{
new PathMatchSet(new PathMatch("bitpool.rsc", useEndsWith: true), "Bitpool"),
new PathMatchSet(new PathMatch($"{Path.DirectorySeparatorChar}CD.IDX", useEndsWith: true), "Bitpool"),
// Completely empty file present on multiple discs with Bitpool (Redump entries 52626 and 50229).
new PathMatchSet(new PathMatch("LEADOUT.OFS", useEndsWith: true), "Bitpool"),
// A set of 4 identically sized (within the same game, not between games), corrupted/padded files present in several games (Redump entries 31782 and 35476).
// Both examples with only having the first letter uppercase and as the whole file name being uppercase have been seen.
new PathMatchSet(new List
{
new PathMatch($"{Path.DirectorySeparatorChar}Crc_a", useEndsWith: true),
new PathMatch($"{Path.DirectorySeparatorChar}Crc_b", useEndsWith: true),
new PathMatch($"{Path.DirectorySeparatorChar}Crc_c", useEndsWith: true),
new PathMatch($"{Path.DirectorySeparatorChar}Crc_d", useEndsWith: true),
}, "Bitpool"),
};
return MatchUtil.GetAllMatches(files, matchers, any: true);
}
///
public string CheckFilePath(string path)
{
var matchers = new List
{
new PathMatchSet(new PathMatch("bitpool.rsc", useEndsWith: true), "Bitpool"),
new PathMatchSet(new PathMatch($"{Path.DirectorySeparatorChar}CD.IDX", useEndsWith: true), "Bitpool"),
// Completely empty file present on multiple discs with Bitpool (Redump entries 52626 and 50229).
new PathMatchSet(new PathMatch("LEADOUT.OFS", useEndsWith: true), "Bitpool"),
};
return MatchUtil.GetFirstMatch(path, matchers, any: true);
}
}
}