using System.Collections.Concurrent; using System.Collections.Generic; using System.IO; using BinaryObjectScanner.Interfaces; using BinaryObjectScanner.Matching; namespace BinaryObjectScanner.Protection { /// /// Bitpool is a copy protection found most commonly in German releases. /// It always has errors present on the disc (either between 1-4, or between 1,000-10,000+ depending on generation), and makes use of padded dummy files to prevent copying. /// /// public class Bitpool : IPathCheck { /// public ConcurrentQueue CheckDirectoryPath(string path, IEnumerable files) { var matchers = new List { new PathMatchSet(new PathMatch("bitpool.rsc", useEndsWith: true), "Bitpool"), new PathMatchSet(new PathMatch($"{Path.DirectorySeparatorChar}CD.IDX", useEndsWith: true), "Bitpool"), // Completely empty file present on multiple discs with Bitpool (Redump entries 52626 and 50229). new PathMatchSet(new PathMatch("LEADOUT.OFS", useEndsWith: true), "Bitpool"), // A set of 4 identically sized (within the same game, not between games), corrupted/padded files present in several games (Redump entries 31782 and 35476). // Both examples with only having the first letter uppercase and as the whole file name being uppercase have been seen. new PathMatchSet(new List { new PathMatch($"{Path.DirectorySeparatorChar}Crc_a", useEndsWith: true), new PathMatch($"{Path.DirectorySeparatorChar}Crc_b", useEndsWith: true), new PathMatch($"{Path.DirectorySeparatorChar}Crc_c", useEndsWith: true), new PathMatch($"{Path.DirectorySeparatorChar}Crc_d", useEndsWith: true), }, "Bitpool"), }; return MatchUtil.GetAllMatches(files, matchers, any: true); } /// public string CheckFilePath(string path) { var matchers = new List { new PathMatchSet(new PathMatch("bitpool.rsc", useEndsWith: true), "Bitpool"), new PathMatchSet(new PathMatch($"{Path.DirectorySeparatorChar}CD.IDX", useEndsWith: true), "Bitpool"), // Completely empty file present on multiple discs with Bitpool (Redump entries 52626 and 50229). new PathMatchSet(new PathMatch("LEADOUT.OFS", useEndsWith: true), "Bitpool"), }; return MatchUtil.GetFirstMatch(path, matchers, any: true); } } }