using System.IO; using System.Text; namespace BinaryObjectScanner.Wrappers { public class WAD : WrapperBase { #region Descriptive Properties /// public override string Description => "Half-Life Texture Package File (WAD)"; #endregion #region Pass-Through Properties #region Header /// public string Signature => _file.Header.Signature; /// public uint LumpCount => _file.Header.LumpCount; /// public uint LumpOffset => _file.Header.LumpOffset; #endregion #region Lumps /// public Models.WAD.Lump[] Lumps => _file.Lumps; #endregion #region Lump Infos /// public Models.WAD.LumpInfo[] LumpInfos => _file.LumpInfos; #endregion #endregion #region Extension Properties // TODO: Figure out what extension oroperties are needed #endregion #region Instance Variables /// /// Internal representation of the WAD /// private Models.WAD.File _file; #endregion #region Constructors /// /// Private constructor /// private WAD() { } /// /// Create a WAD from a byte array and offset /// /// Byte array representing the WAD /// Offset within the array to parse /// A WAD wrapper on success, null on failure public static WAD Create(byte[] data, int offset) { // If the data is invalid if (data == null) return null; // If the offset is out of bounds if (offset < 0 || offset >= data.Length) return null; // Create a memory stream and use that MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset); return Create(dataStream); } /// /// Create a WAD from a Stream /// /// Stream representing the WAD /// An WAD wrapper on success, null on failure public static WAD Create(Stream data) { // If the data is invalid if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead) return null; var file = Builders.WAD.ParseFile(data); if (file == null) return null; var wrapper = new WAD { _file = file, _dataSource = DataSource.Stream, _streamData = data, }; return wrapper; } #endregion #region Printing /// public override StringBuilder PrettyPrint() { StringBuilder builder = new StringBuilder(); builder.AppendLine("WAD Information:"); builder.AppendLine("-------------------------"); builder.AppendLine(); PrintHeader(builder); PrintLumps(builder); PrintLumpInfos(builder); return builder; } /// /// Print header information /// /// StringBuilder to append information to private void PrintHeader(StringBuilder builder) { builder.AppendLine(" Header Information:"); builder.AppendLine(" -------------------------"); builder.AppendLine($" Signature: {Signature}"); builder.AppendLine($" Lump count: {LumpCount} (0x{LumpCount:X})"); builder.AppendLine($" Lump offset: {LumpOffset} (0x{LumpOffset:X})"); builder.AppendLine(); } /// /// Print lumps information /// /// StringBuilder to append information to private void PrintLumps(StringBuilder builder) { builder.AppendLine(" Lumps Information:"); builder.AppendLine(" -------------------------"); if (Lumps == null || Lumps.Length == 0) { builder.AppendLine(" No lumps"); } else { for (int i = 0; i < Lumps.Length; i++) { var lump = Lumps[i]; builder.AppendLine($" Lump {i}"); builder.AppendLine($" Offset: {lump.Offset} (0x{lump.Offset:X})"); builder.AppendLine($" Disk length: {lump.DiskLength} (0x{lump.DiskLength:X})"); builder.AppendLine($" Length: {lump.Length} (0x{lump.Length:X})"); builder.AppendLine($" Type: {lump.Type} (0x{lump.Type:X})"); builder.AppendLine($" Compression: {lump.Compression} (0x{lump.Compression:X})"); builder.AppendLine($" Padding 0: {lump.Padding0} (0x{lump.Padding0:X})"); builder.AppendLine($" Padding 1: {lump.Padding1} (0x{lump.Padding1:X})"); builder.AppendLine($" Name: {lump.Name ?? "[NULL]"}"); } } builder.AppendLine(); } /// /// Print lump infos information /// /// StringBuilder to append information to private void PrintLumpInfos(StringBuilder builder) { builder.AppendLine(" Lump Infos Information:"); builder.AppendLine(" -------------------------"); if (LumpInfos == null || LumpInfos.Length == 0) { builder.AppendLine(" No lump infos"); } else { for (int i = 0; i < LumpInfos.Length; i++) { var lumpInfo = LumpInfos[i]; builder.AppendLine($" Lump Info {i}"); if (lumpInfo == null) { builder.AppendLine(" Lump is compressed"); } else { builder.AppendLine($" Name: {lumpInfo.Name ?? "[NULL]"}"); builder.AppendLine($" Width: {lumpInfo.Width} (0x{lumpInfo.Width:X})"); builder.AppendLine($" Height: {lumpInfo.Height} (0x{lumpInfo.Height:X})"); builder.AppendLine($" Pixel offset: {lumpInfo.PixelOffset} (0x{lumpInfo.PixelOffset:X})"); // TODO: Print unknown data? // TODO: Print pixel data? builder.AppendLine($" Palette size: {lumpInfo.PaletteSize} (0x{lumpInfo.PaletteSize:X})"); // TODO: Print palette data? } } } builder.AppendLine(); } #if NET6_0_OR_GREATER /// public override string ExportJSON() => System.Text.Json.JsonSerializer.Serialize(_file, _jsonSerializerOptions); #endif #endregion #region Extraction /// /// Extract all lumps from the WAD to an output directory /// /// Output directory to write to /// True if all lumps extracted, false otherwise public bool ExtractAllLumps(string outputDirectory) { // If we have no lumps if (Lumps == null || Lumps.Length == 0) return false; // Loop through and extract all lumps to the output bool allExtracted = true; for (int i = 0; i < Lumps.Length; i++) { allExtracted &= ExtractLump(i, outputDirectory); } return allExtracted; } /// /// Extract a lump from the WAD to an output directory by index /// /// Lump index to extract /// Output directory to write to /// True if the lump extracted, false otherwise public bool ExtractLump(int index, string outputDirectory) { // If we have no lumps if (Lumps == null || Lumps.Length == 0) return false; // If the lumps index is invalid if (index < 0 || index >= Lumps.Length) return false; // Get the lump var lump = Lumps[index]; if (lump == null) return false; // Read the data -- TODO: Handle uncompressed lumps (see BSP.ExtractTexture) byte[] data = ReadFromDataSource((int)lump.Offset, (int)lump.Length); if (data == null) return false; // Create the filename string filename = $"{lump.Name}.lmp"; // If we have an invalid output directory if (string.IsNullOrWhiteSpace(outputDirectory)) return false; // Create the full output path filename = Path.Combine(outputDirectory, filename); // Ensure the output directory is created Directory.CreateDirectory(Path.GetDirectoryName(filename)); // Try to write the data try { // Open the output file for writing using (Stream fs = File.OpenWrite(filename)) { fs.Write(data, 0, data.Length); } } catch { return false; } return true; } #endregion } }