namespace BurnOutSharp { /// /// Scanning options /// public class Options { /// /// Determines whether archives are decompressed and scanned /// public bool ScanArchives { get; set; } /// /// Determines if content matches are used or not /// public bool ScanContents { get; set; } /// /// Determines if game engines are counted as detected protections or not /// public bool ScanGameEngines { get; set; } /// /// Determines if packers are counted as detected protections or not /// public bool ScanPackers { get; set; } /// /// Determines if path matches are used or not /// public bool ScanPaths { get; set; } /// /// Determines if debug information is output or not /// public bool IncludeDebug { get; set; } } }