namespace BurnOutSharp
{
///
/// Scanning options
///
public class Options
{
///
/// Determines whether archives are decompressed and scanned
///
public bool ScanArchives { get; set; }
///
/// Determines if content matches are used or not
///
public bool ScanContents { get; set; }
///
/// Determines if game engines are counted as detected protections or not
///
public bool ScanGameEngines { get; set; }
///
/// Determines if packers are counted as detected protections or not
///
public bool ScanPackers { get; set; }
///
/// Determines if path matches are used or not
///
public bool ScanPaths { get; set; }
///
/// Determines if debug information is output or not
///
public bool IncludeDebug { get; set; }
}
}