using System.Collections.Generic; namespace BurnOutSharp.Models.PortableExecutable { /// /// Contains information about formatted text for display as an error message or in a message /// box in a message table resource. /// /// public sealed class MessageResourceData { /// /// The number of MESSAGE_RESOURCE_BLOCK structures. /// public uint NumberOfBlocks; /// /// An array of structures. The array is the size indicated by the NumberOfBlocks member. /// public MessageResourceBlock[] Blocks; /// /// Message resource entries /// public Dictionary Entries; } }