namespace BurnOutSharp.Models.SFFS
{
///
/// SFFS consists of 2 major parts: the container files that contain the game
/// content and a filesystem filter driver (sfvfs02.sys) that handles all file-io.
/// When a game has SFFS'ed files and uses some file-io api like CreateFile, the
/// SFFS filterdriver sees this request and handles it if needed.that way, SFFS is
/// totally transparent to the game, since it never knows if the data is coming from
/// real file API or from the SFFS filterdriver. during SF initialization, the
/// SF-process registers itself as a SFFS process in a processid list, maintained
/// from the filterdriver. Part of that registration are the names of the
/// containerfiles, the process uses and an application key, that is needed to
/// decrypt headerinfos. Note that SFFS itself is completly vm-free.
///
///
public sealed class StarForceFileSystem
{
///
/// Header
///
public Header Header { get; set; }
///
/// Files
///
public FileEntry[] Files { get; set; }
///
/// File headers
///
public FileHeader[] FileHeaders { get; set; }
}
}