namespace BurnOutSharp.Models.PortableExecutable { /// /// The .debug section is used in object files to contain compiler-generated debug /// information and in image files to contain all of the debug information that is /// generated. This section describes the packaging of debug information in object /// and image files. /// /// The next section describes the format of the debug directory, which can be /// anywhere in the image. Subsequent sections describe the "groups" in object /// files that contain debug information. /// /// The default for the linker is that debug information is not mapped into the /// address space of the image. A .debug section exists only when debug information /// is mapped in the address space. /// /// public sealed class DebugTable { /// /// Image files contain an optional debug directory that indicates what form /// of debug information is present and where it is. This directory consists /// of an array of debug directory entries whose location and size are /// indicated in the image optional header. /// /// The debug directory can be in a discardable .debug section (if one exists), /// or it can be included in any other section in the image file, or not be /// in a section at all. /// /// Each debug directory entry identifies the location and size of a block of /// debug information. The specified RVA can be zero if the debug information /// is not covered by a section header (that is, it resides in the image /// file and is not mapped into the run-time address space). If it is mapped, /// the RVA is its address. /// public DebugDirectoryEntry[] DebugDirectoryTable; } }