using System.Collections.Concurrent; using System.Collections.Generic; using BurnOutSharp.Matching; namespace BurnOutSharp.ProtectionType { public class Uplay : IPathCheck { /// public ConcurrentQueue CheckDirectoryPath(string path, IEnumerable files) { var matchers = new List { new PathMatchSet(new PathMatch("UplayInstaller.exe", useEndsWith: true), "Uplay"), }; return MatchUtil.GetAllMatches(files, matchers, any: true); } /// public string CheckFilePath(string path) { var matchers = new List { new PathMatchSet(new PathMatch("UplayInstaller.exe", useEndsWith: true), "Uplay"), }; return MatchUtil.GetFirstMatch(path, matchers, any: true); } } }