using System; using System.Collections.Generic; using System.IO; using BinaryObjectScanner.Interfaces; namespace BinaryObjectScanner.FileType { /// /// Half-Life Game Cache File /// public class GCF : IExtractable { /// #if NET48 public string Extract(string file, bool includeDebug) #else public string? Extract(string file, bool includeDebug) #endif { if (!File.Exists(file)) return null; using (var fs = File.Open(file, FileMode.Open, FileAccess.Read, FileShare.Read)) { return Extract(fs, file, includeDebug); } } /// #if NET48 public string Extract(Stream stream, string file, bool includeDebug) #else public string? Extract(Stream stream, string file, bool includeDebug) #endif { try { // Create the wrapper var gcf = SabreTools.Serialization.Wrappers.GCF.Create(stream); if (gcf == null) return null; // Create a temp output directory string tempPath = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString()); Directory.CreateDirectory(tempPath); // Loop through and extract all files ExtractAll(gcf, tempPath); return tempPath; } catch (Exception ex) { if (includeDebug) Console.WriteLine(ex); return null; } } /// /// Extract all files from the GCF to an output directory /// /// Output directory to write to /// True if all files extracted, false otherwise public static bool ExtractAll(SabreTools.Serialization.Wrappers.GCF item, string outputDirectory) { // If we have no files if (item.Files == null || item.Files.Length == 0) return false; // Loop through and extract all files to the output bool allExtracted = true; for (int i = 0; i < item.Files.Length; i++) { allExtracted &= ExtractFile(item, i, outputDirectory); } return allExtracted; } /// /// Extract a file from the GCF to an output directory by index /// /// File index to extract /// Output directory to write to /// True if the file extracted, false otherwise public static bool ExtractFile(SabreTools.Serialization.Wrappers.GCF item, int index, string outputDirectory) { // If we have no files if (item.Files == null || item.Files.Length == 0 || item.DataBlockOffsets == null) return false; // If the files index is invalid if (index < 0 || index >= item.Files.Length) return false; // Get the file var file = item.Files[index]; if (file?.BlockEntries == null || file.Size == 0) return false; // If the file is encrypted -- TODO: Revisit later if (file.Encrypted) return false; // Get all data block offsets needed for extraction var dataBlockOffsets = new List(); for (int i = 0; i < file.BlockEntries.Length; i++) { var blockEntry = file.BlockEntries[i]; if (blockEntry == null) continue; uint dataBlockIndex = blockEntry.FirstDataBlockIndex; long blockEntrySize = blockEntry.FileDataSize; while (blockEntrySize > 0) { long dataBlockOffset = item.DataBlockOffsets[dataBlockIndex++]; dataBlockOffsets.Add(dataBlockOffset); blockEntrySize -= item.Model.DataBlockHeader?.BlockSize ?? 0; } } // Create the filename #if NET48 string filename = file.Path; #else string? filename = file.Path; #endif // If we have an invalid output directory if (string.IsNullOrWhiteSpace(outputDirectory)) return false; // Create the full output path filename = Path.Combine(outputDirectory, filename ?? $"file{index}"); // Ensure the output directory is created #if NET48 string directoryName = Path.GetDirectoryName(filename); #else string? directoryName = Path.GetDirectoryName(filename); #endif if (directoryName != null) Directory.CreateDirectory(directoryName); // Try to write the data try { // Open the output file for writing using (Stream fs = File.OpenWrite(filename)) { // Now read the data sequentially and write out while we have data left long fileSize = file.Size; for (int i = 0; i < dataBlockOffsets.Count; i++) { int readSize = (int)Math.Min(item.Model.DataBlockHeader?.BlockSize ?? 0, fileSize); #if NET48 byte[] data = item.ReadFromDataSource((int)dataBlockOffsets[i], readSize); #else byte[]? data = item.ReadFromDataSource((int)dataBlockOffsets[i], readSize); #endif if (data == null) return false; fs.Write(data, 0, data.Length); } } } catch { return false; } return true; } } }