using BinaryObjectScanner.Models.Compression.Quantum; namespace BinaryObjectScanner.Compression.Quantum { /// /// public class State { /// /// The actual decoding window /// public byte[] Window; /// /// Window size (1Kb through 2Mb) /// public uint WindowSize; /// /// Window size when it was first allocated /// public uint ActualSize; /// /// Current offset within the window /// public uint WindowPosition; #region Models /// /// Symbol table for selector model /// public ModelSymbol[] SelectorModelSymbols = new ModelSymbol[7 + 1]; /// /// Model for selector values /// public Model SelectorModel; /// /// Model for Selector 0 /// public Model Model0; /// /// Model for Selector 1 /// public Model Model1; /// /// Model for Selector 2 /// public Model Model2; /// /// Model for Selector 3 /// public Model Model3; /// /// Model for Selector 4 /// public Model Model4; /// /// Model for Selector 5 /// public Model Model5; /// /// Model for Selector 6 Position /// public Model Model6Position; /// /// Model for Selector 6 Length /// public Model Model6Length; #endregion #region Symbol Tables /// /// Symbol table for Selector 0 /// public ModelSymbol[] Model0Symbols = new ModelSymbol[0x40 + 1]; /// /// Symbol table for Selector 1 /// public ModelSymbol[] Model1Symbols = new ModelSymbol[0x40 + 1]; /// /// Symbol table for Selector 2 /// public ModelSymbol[] Model2Symbols = new ModelSymbol[0x40 + 1]; /// /// Symbol table for Selector 3 /// public ModelSymbol[] Model3Symbols = new ModelSymbol[0x40 + 1]; /// /// Symbol table for Selector 4 /// public ModelSymbol[] Model4Symbols = new ModelSymbol[0x18 + 1]; /// /// Symbol table for Selector 5 /// public ModelSymbol[] Model5Symbols = new ModelSymbol[0x24 + 1]; /// /// Symbol table for Selector 6 Position /// public ModelSymbol[] Model6PositionSymbols = new ModelSymbol[0x2a + 1]; /// /// Symbol table for Selector 6 Length /// public ModelSymbol[] Model6LengthSymbols = new ModelSymbol[0x1b + 1]; #endregion #region Decompression Tables /// /// An index to the position slot bases /// public uint[] PositionSlotBases = new uint[42] { 0x00000, 0x00001, 0x00002, 0x00003, 0x00004, 0x00006, 0x00008, 0x0000c, 0x00010, 0x00018, 0x00020, 0x00030, 0x00040, 0x00060, 0x00080, 0x000c0, 0x00100, 0x00180, 0x00200, 0x00300, 0x00400, 0x00600, 0x00800, 0x00c00, 0x01000, 0x01800, 0x02000, 0x03000, 0x04000, 0x06000, 0x08000, 0x0c000, 0x10000, 0x18000, 0x20000, 0x30000, 0x40000, 0x60000, 0x80000, 0xc0000, 0x100000, 0x180000 }; /// /// How many bits of offset-from-base data is needed /// public byte[] ExtraBits = new byte[42] { 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 }; /// /// An index to the position slot bases [Selector 6] /// public byte[] LengthBases = new byte[27] { 0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x08, 0x0a, 0x0c, 0x0e, 0x12, 0x16, 0x1a, 0x1e, 0x26, 0x2e, 0x36, 0x3e, 0x4e, 0x5e, 0x6e, 0x7e, 0x9e, 0xbe, 0xde, 0xfe }; /// /// How many bits of offset-from-base data is needed [Selector 6] /// public byte[] LengthExtraBits = new byte[27] { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0 }; #endregion #region Decompression State /// /// Bit buffer to persist between runs /// public uint BitBuffer = 0; /// /// Bits remaining to persist between runs /// public int BitsLeft = 0; #endregion } }