using System.Collections.Concurrent; using System.Collections.Generic; using BurnOutSharp.Interfaces; using BurnOutSharp.Matching; namespace BurnOutSharp.ProtectionType { public class Winlock : IPathCheck { /// public ConcurrentQueue CheckDirectoryPath(string path, IEnumerable files) { var matchers = new List { new PathMatchSet(new PathMatch("WinLock.PSX", useEndsWith: true), "Winlock"), }; return MatchUtil.GetAllMatches(files, matchers, any: true); } /// public string CheckFilePath(string path) { var matchers = new List { new PathMatchSet(new PathMatch("WinLock.PSX", useEndsWith: true), "Winlock"), }; return MatchUtil.GetFirstMatch(path, matchers, any: true); } } }