using System; using System.Collections.Generic; using System.IO; using System.Text; using static SabreTools.Models.BSP.Constants; namespace BinaryObjectScanner.Wrappers { public class BSP : WrapperBase { #region Descriptive Properties /// public override string DescriptionString => "Half-Life Level (BSP)"; #endregion #region Pass-Through Properties #region Header /// #if NET48 public uint Version => _model.Header.Version; #else public uint? Version => _model.Header?.Version; #endif #endregion #region Lumps /// #if NET48 public SabreTools.Models.BSP.Lump[] Lumps => _model.Lumps; #else public SabreTools.Models.BSP.Lump?[]? Lumps => _model.Lumps; #endif #endregion #region Texture Header /// #if NET48 public uint TextureCount => _model.TextureHeader.TextureCount; #else public uint? TextureCount => _model.TextureHeader?.TextureCount; #endif /// #if NET48 public uint[] Offsets => _model.TextureHeader.Offsets; #else public uint[]? Offsets => _model.TextureHeader?.Offsets; #endif #endregion #region Textures /// #if NET48 public SabreTools.Models.BSP.Texture[] Textures => _model.Textures; #else public SabreTools.Models.BSP.Texture?[]? Textures => _model.Textures; #endif #endregion #endregion #region Constructors /// #if NET48 public BSP(SabreTools.Models.BSP.File model, byte[] data, int offset) #else public BSP(SabreTools.Models.BSP.File? model, byte[]? data, int offset) #endif : base(model, data, offset) { // All logic is handled by the base class } /// #if NET48 public BSP(SabreTools.Models.BSP.File model, Stream data) #else public BSP(SabreTools.Models.BSP.File? model, Stream? data) #endif : base(model, data) { // All logic is handled by the base class } /// /// Create a BSP from a byte array and offset /// /// Byte array representing the BSP /// Offset within the array to parse /// A BSP wrapper on success, null on failure #if NET48 public static BSP Create(byte[] data, int offset) #else public static BSP? Create(byte[]? data, int offset) #endif { // If the data is invalid if (data == null) return null; // If the offset is out of bounds if (offset < 0 || offset >= data.Length) return null; // Create a memory stream and use that MemoryStream dataStream = new MemoryStream(data, offset, data.Length - offset); return Create(dataStream); } /// /// Create a BSP from a Stream /// /// Stream representing the BSP /// An BSP wrapper on success, null on failure #if NET48 public static BSP Create(Stream data) #else public static BSP? Create(Stream? data) #endif { // If the data is invalid if (data == null || data.Length == 0 || !data.CanSeek || !data.CanRead) return null; var file = new SabreTools.Serialization.Streams.BSP().Deserialize(data); if (file == null) return null; try { return new BSP(file, data); } catch { return null; } } #endregion #region Printing /// public override StringBuilder PrettyPrint() { StringBuilder builder = new StringBuilder(); Printing.BSP.Print(builder, _model); return builder; } #if NET6_0_OR_GREATER /// public override string ExportJSON() => System.Text.Json.JsonSerializer.Serialize(_model, _jsonSerializerOptions); #endif #endregion #region Extraction /// /// Extract all lumps from the BSP to an output directory /// /// Output directory to write to /// True if all lumps extracted, false otherwise public bool ExtractAllLumps(string outputDirectory) { // If we have no lumps if (Lumps == null || Lumps.Length == 0) return false; // Loop through and extract all lumps to the output bool allExtracted = true; for (int i = 0; i < Lumps.Length; i++) { allExtracted &= ExtractLump(i, outputDirectory); } return allExtracted; } /// /// Extract a lump from the BSP to an output directory by index /// /// Lump index to extract /// Output directory to write to /// True if the lump extracted, false otherwise public bool ExtractLump(int index, string outputDirectory) { // If we have no lumps if (Lumps == null || Lumps.Length == 0) return false; // If the lumps index is invalid if (index < 0 || index >= Lumps.Length) return false; // Get the lump var lump = Lumps[index]; if (lump == null) return false; // Read the data #if NET48 byte[] data = ReadFromDataSource((int)lump.Offset, (int)lump.Length); #else byte[]? data = ReadFromDataSource((int)lump.Offset, (int)lump.Length); #endif if (data == null) return false; // Create the filename string filename = $"lump_{index}.bin"; switch (index) { case HL_BSP_LUMP_ENTITIES: filename = "entities.ent"; break; case HL_BSP_LUMP_TEXTUREDATA: filename = "texture_data.bin"; break; } // If we have an invalid output directory if (string.IsNullOrWhiteSpace(outputDirectory)) return false; // Create the full output path filename = Path.Combine(outputDirectory, filename); // Ensure the output directory is created #if NET48 string directoryName = Path.GetDirectoryName(filename); #else string? directoryName = Path.GetDirectoryName(filename); #endif if (directoryName != null) Directory.CreateDirectory(directoryName); // Try to write the data try { // Open the output file for writing using (Stream fs = File.OpenWrite(filename)) { fs.Write(data, 0, data.Length); } } catch { return false; } return true; } /// /// Extract all textures from the BSP to an output directory /// /// Output directory to write to /// True if all textures extracted, false otherwise public bool ExtractAllTextures(string outputDirectory) { // If we have no textures if (Offsets == null || Offsets.Length == 0) return false; // Loop through and extract all lumps to the output bool allExtracted = true; for (int i = 0; i < Offsets.Length; i++) { allExtracted &= ExtractTexture(i, outputDirectory); } return allExtracted; } /// /// Extract a texture from the BSP to an output directory by index /// /// Lump index to extract /// Output directory to write to /// True if the texture extracted, false otherwise public bool ExtractTexture(int index, string outputDirectory) { // If we have no textures if (Textures == null || Textures.Length == 0) return false; // If the texture index is invalid if (index < 0 || index >= Textures.Length) return false; // Get the texture var texture = Textures[index]; if (texture == null) return false; // Read the data #if NET48 byte[] data = CreateTextureData(texture); #else byte[]? data = CreateTextureData(texture); #endif if (data == null) return false; // Create the filename string filename = $"{texture.Name}.bmp"; // If we have an invalid output directory if (string.IsNullOrWhiteSpace(outputDirectory)) return false; // Create the full output path filename = Path.Combine(outputDirectory, filename); // Ensure the output directory is created #if NET48 string directoryName = Path.GetDirectoryName(filename); #else string? directoryName = Path.GetDirectoryName(filename); #endif if (directoryName != null) Directory.CreateDirectory(directoryName); // Try to write the data try { // Open the output file for writing using (Stream fs = File.OpenWrite(filename)) { fs.Write(data, 0, data.Length); } } catch { return false; } return true; } /// /// Create a bitmap from the texture and palette data /// /// Texture object to format /// Byte array representing the texture as a bitmap #if NET48 private static byte[] CreateTextureData(SabreTools.Models.BSP.Texture texture) #else private static byte[]? CreateTextureData(SabreTools.Models.BSP.Texture texture) #endif { // If there's no palette data if (texture.PaletteData == null || texture.PaletteData.Length == 0) return null; // If there's no texture data if (texture.TextureData == null || texture.TextureData.Length == 0) return null; // Create the bitmap file header var fileHeader = new SabreTools.Models.BMP.BITMAPFILEHEADER() { Type = ('M' << 8) | 'B', Size = 14 + 40 + (texture.PaletteSize * 4) + (texture.Width * texture.Height), OffBits = 14 + 40 + (texture.PaletteSize * 4), }; // Create the bitmap info header var infoHeader = new SabreTools.Models.BMP.BITMAPINFOHEADER { Size = 40, Width = (int)texture.Width, Height = (int)texture.Height, Planes = 1, BitCount = 8, SizeImage = 0, ClrUsed = texture.PaletteSize, ClrImportant = texture.PaletteSize, }; // Reformat the palette data byte[] paletteData = new byte[texture.PaletteSize * 4]; for (uint i = 0; i < texture.PaletteSize; i++) { paletteData[i * 4 + 0] = texture.PaletteData[i * 3 + 2]; paletteData[i * 4 + 1] = texture.PaletteData[i * 3 + 1]; paletteData[i * 4 + 2] = texture.PaletteData[i * 3 + 0]; paletteData[i * 4 + 3] = 0; } // Reformat the pixel data byte[] pixelData = new byte[texture.Width * texture.Height]; for (uint i = 0; i < texture.Width; i++) { for (uint j = 0; j < texture.Height; j++) { pixelData[i + ((texture.Height - 1 - j) * texture.Width)] = texture.TextureData[i + j * texture.Width]; } } // Build the file data List buffer = new List(); // Bitmap file header buffer.AddRange(BitConverter.GetBytes(fileHeader.Type)); buffer.AddRange(BitConverter.GetBytes(fileHeader.Size)); buffer.AddRange(BitConverter.GetBytes(fileHeader.Reserved1)); buffer.AddRange(BitConverter.GetBytes(fileHeader.Reserved2)); buffer.AddRange(BitConverter.GetBytes(fileHeader.OffBits)); // Bitmap info header buffer.AddRange(BitConverter.GetBytes(infoHeader.Size)); buffer.AddRange(BitConverter.GetBytes(infoHeader.Width)); buffer.AddRange(BitConverter.GetBytes(infoHeader.Height)); buffer.AddRange(BitConverter.GetBytes(infoHeader.Planes)); buffer.AddRange(BitConverter.GetBytes(infoHeader.BitCount)); buffer.AddRange(BitConverter.GetBytes(infoHeader.Compression)); buffer.AddRange(BitConverter.GetBytes(infoHeader.SizeImage)); buffer.AddRange(BitConverter.GetBytes(infoHeader.XPelsPerMeter)); buffer.AddRange(BitConverter.GetBytes(infoHeader.YPelsPerMeter)); buffer.AddRange(BitConverter.GetBytes(infoHeader.ClrUsed)); buffer.AddRange(BitConverter.GetBytes(infoHeader.ClrImportant)); // Palette data buffer.AddRange(paletteData); // Pixel data buffer.AddRange(pixelData); return buffer.ToArray(); } #endregion } }