using System.Collections.Generic;
using BurnOutSharp.Matching;
namespace BurnOutSharp.ProtectionType
{
public class GFWL : IContentCheck, IPathCheck
{
///
/// Set of all ContentMatchSets for this protection
///
private static readonly List contentMatchers = new List
{
// xlive.dll
new ContentMatchSet(new byte?[] { 0x78, 0x6C, 0x69, 0x76, 0x65, 0x2E, 0x64, 0x6C, 0x6C }, "Games for Windows - Live"),
};
///
public string CheckContents(string file, byte[] fileContent, bool includePosition = false)
{
return MatchUtil.GetFirstMatch(file, fileContent, contentMatchers, includePosition);
}
///
public List CheckDirectoryPath(string path, IEnumerable files)
{
var matchers = new List
{
new PathMatchSet(new PathMatch("XLiveRedist.msi", useEndsWith: true), "Games for Windows - Live"),
};
return MatchUtil.GetAllMatches(files, matchers, any: true);
}
///
public string CheckFilePath(string path)
{
var matchers = new List
{
new PathMatchSet(new PathMatch("XLiveRedist.msi", useEndsWith: true), "Games for Windows - Live"),
};
return MatchUtil.GetFirstMatch(path, matchers, any: true);
}
}
}