using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
///
/// The `information block` in the LE header contains the linker version number,
/// length of various tables that further describe the executable file, the
/// offsets from the beginning of the header to the beginning of these tables,
/// the heap and stack sizes, and so on. The following list summarizes the
/// contents of the header `information block` (the locations are relative to
/// the beginning of the block):
///
///
///
[StructLayout(LayoutKind.Sequential)]
public class InformationBlock
{
///
/// Specifies the signature word
/// 'LE' (4Ch 45H)
/// 'LX' (4Ch 58H)
///
///
/// The signature word is used by the loader to identify the EXE
/// file as a valid 32-bit Linear Executable Module Format.
///
public char[] Signature;
///
/// Byte Ordering.
///
///
/// This byte specifies the byte ordering for the linear EXE format.
///
public ByteOrder ByteOrder;
///
/// Word Ordering.
///
///
/// This byte specifies the Word ordering for the linear EXE format.
///
public WordOrder WordOrder;
///
/// Linear EXE Format Level.
///
///
/// The Linear EXE Format Level is set to 0 for the initial version of the
/// 32-bit linear EXE format. Each incompatible change to the linear EXE
/// format must increment this value. This allows the system to recognized
/// future EXE file versions so that an appropriate error message may be
/// displayed if an attempt is made to load them.
///
public uint ExecutableFormatLevel;
///
/// Module CPU Type.
///
///
/// This field specifies the type of CPU required by this module to run.
///
public CPUType CPUType;
///
/// Module OS Type.
///
///
/// This field specifies the type of Operating system required to run this module.
///
public OperatingSystem ModuleOS;
///
/// Module version
///
///
/// This is useful for differentiating between revisions of dynamic linked modules.
/// This value is specified at link time by the user.
///
public uint ModuleVersion;
///
/// Module type flags
///
public ModuleFlags ModuleTypeFlags;
///
/// Number of pages in module.
///
///
/// This field specifies the number of pages physically contained in this module.
/// In other words, pages containing either enumerated or iterated data, or
/// zero-fill pages that have relocations, not invalid or zero-fill pages implied
/// by the Virtual Size in the Object Table being larger than the number of pages
/// actually in the linear EXE file. These pages are contained in the 'preload
/// pages', 'demand load pages' and 'iterated data pages' sections of the linear
/// EXE module. This is used to determine the size of the page information tables
/// in the linear EXE module.
///
public uint ModuleNumberPages;
///
/// The Object number to which the Entry Address is relative.
///
///
/// This specifies the object to which the Entry Address is relative. This must be
/// a nonzero value for a program module to be correctly loaded. A zero value for
/// a library module indicates that no library entry routine exists. If this value
/// is zero, then both the Per-process Library Initialization bit and the Per-process
/// Library Termination bit must be clear in the module flags, or else the loader
/// will fail to load the module. Further, if the Per-process Library Termination bit
/// is set, then the object to which this field refers must be a 32-bit object (i.e.,
/// the Big/Default bit must be set in the object flags; see below).
///
public uint InitialObjectCS;
///
/// Entry Address of module.
///
///
/// The Entry Address is the starting address for program modules and the library
/// initialization and Library termination address for library modules.
///
public uint InitialEIP;
///
/// The Object number to which the ESP is relative.
///
///
/// This specifies the object to which the starting ESP is relative. This must be a
/// nonzero value for a program module to be correctly loaded. This field is ignored
/// for a library module.
///
public uint InitialObjectSS;
///
/// Starting stack address of module.
///
///
/// The ESP defines the starting stack pointer address for program modules. A zero
/// value in this field indicates that the stack pointer is to be initialized to the
/// highest address/offset in the object. This field is ignored for a library module.
///
public uint InitialESP;
///
/// The size of one page for this system.
///
///
/// This field specifies the page size used by the linear EXE format and the system.
/// For the initial version of this linear EXE format the page size is 4Kbytes.
/// (The 4K page size is specified by a value of 4096 in this field.)
///
public uint MemoryPageSize;
///
/// The shift left bits for page offsets.
///
///
/// This field gives the number of bit positions to shift left when interpreting
/// the Object Page Table entries' page offset field. This determines the alignment
/// of the page information in the file. For example, a value of 4 in this field
/// would align all pages in the Data Pages and Iterated Pages sections on 16 byte
/// (paragraph) boundaries. A Page Offset Shift of 9 would align all pages on a
/// 512 byte (disk sector) basis. The default value for this field is 12 (decimal),
/// which give a 4096 byte alignment. All other offsets are byte aligned.
///
public uint BytesOnLastPage;
///
/// Total size of the fixup information in bytes.
///
///
/// This includes the following 4 tables:
/// - Fixup Page Table
/// - Fixup Record Table
/// - Import Module name Table
/// - Import Procedure Name Table
///
public uint FixupSectionSize;
///
/// Checksum for fixup information.
///
///
/// This is a cryptographic checksum covering all of the fixup information. The
/// checksum for the fixup information is kept separate because the fixup data is
/// not always loaded into main memory with the 'loader section'. If the checksum
/// feature is not implemented, then the linker will set these fields to zero.
///
public uint FixupSectionChecksum;
///
/// Size of memory resident tables.
///
///
/// This is the total size in bytes of the tables required to be memory resident
/// for the module, while the module is in use. This total size includes all
/// tables from the Object Table down to and including the Per-Page Checksum Table.
///
public uint LoaderSectionSize;
///
/// Checksum for loader section.
///
///
/// This is a cryptographic checksum covering all of the loader section information.
/// If the checksum feature is not implemented, then the linker will set these fields
/// to zero.
///
public uint LoaderSectionChecksum;
///
/// Object Table offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint ObjectTableOffset;
///
/// Object Table Count.
///
///
/// This defines the number of entries in Object Table.
///
public uint ObjectTableCount;
///
/// Object Page Table offset
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint ObjectPageMapOffset;
///
/// Object Iterated Pages offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint ObjectIterateDataMapOffset;
///
/// Resource Table offset
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint ResourceTableOffset;
///
/// Number of entries in Resource Table.
///
public uint ResourceTableCount;
///
/// Resident Name Table offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint ResidentNamesTableOffset;
///
/// Entry Table offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint EntryTableOffset;
///
/// Module Format Directives Table offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint ModuleDirectivesTableOffset;
///
/// Number of Module Format Directives in the Table.
///
///
/// This field specifies the number of entries in the
/// Module Format Directives Table.
///
public uint ModuleDirectivesCount;
///
/// Fixup Page Table offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint FixupPageTableOffset;
///
/// Fixup Record Table offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint FixupRecordTableOffset;
///
/// Import Module Name Table offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint ImportedModulesNameTableOffset;
///
/// The number of entries in the Import Module Name Table.
///
public uint ImportedModulesCount;
///
/// Import Procedure Name Table offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint ImportProcedureNameTableOffset;
///
/// Per-page Checksum Table offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint PerPageChecksumTableOffset;
///
/// Data Pages Offset.
///
///
/// This offset is relative to the beginning of the EXE file.
///
public uint DataPagesOffset;
///
/// Number of Preload pages for this module.
///
///
/// Note that OS/2 2.0 does not respect the preload of pages as specified
/// in the executable file for performance reasons.
///
public uint PreloadPageCount;
///
/// Non-Resident Name Table offset.
///
///
/// This offset is relative to the beginning of the EXE file.
///
public uint NonResidentNamesTableOffset;
///
/// Number of bytes in the Non-resident name table.
///
public uint NonResidentNamesTableLength;
///
/// Non-Resident Name Table Checksum.
///
///
/// This is a cryptographic checksum of the Non-Resident Name Table.
///
public uint NonResidentNamesTableChecksum;
///
/// The Auto Data Segment Object number.
///
///
/// This is the object number for the Auto Data Segment used by 16-bit modules.
/// This field is supported for 16-bit compatibility only and is not used by
/// 32-bit modules.
///
public uint AutomaticDataObject;
///
/// Debug Information offset.
///
///
/// This offset is relative to the beginning of the linear EXE header.
///
public uint DebugInformationOffset;
///
/// Debug Information length.
///
///
/// The length of the debug information in bytes.
///
public uint DebugInformationLength;
///
/// Instance pages in preload section.
///
///
/// The number of instance data pages found in the preload section.
///
public uint PreloadInstancePagesNumber;
///
/// Instance pages in demand section.
///
///
/// The number of instance data pages found in the demand section.
///
public uint DemandInstancePagesNumber;
///
/// Heap size added to the Auto DS Object.
///
///
/// The heap size is the number of bytes added to the Auto Data Segment
/// by the loader. This field is supported for 16-bit compatibility only and
/// is not used by 32-bit modules.
///
public uint ExtraHeapAllocation;
}
}