namespace BinaryObjectScanner.Models.PortableExecutable
{
///
/// A leaf's Type, Name, and Language IDs are determined by the path that is
/// taken through directory tables to reach the leaf. The first table
/// determines Type ID, the second table (pointed to by the directory entry
/// in the first table) determines Name ID, and the third table determines
/// Language ID.
///
/// The directory entries make up the rows of a table. Each resource directory
/// entry has the following format. Whether the entry is a Name or ID entry
/// is indicated by the resource directory table, which indicates how many
/// Name and ID entries follow it (remember that all the Name entries precede
/// all the ID entries for the table). All entries for the table are sorted
/// in ascending order: the Name entries by case-sensitive string and the ID
/// entries by numeric value. Offsets are relative to the address in the
/// IMAGE_DIRECTORY_ENTRY_RESOURCE DataDirectory.
///
///
public sealed class ResourceDirectoryEntry
{
#region Offset 0x00
///
/// The offset of a string that gives the Type, Name, or Language ID entry,
/// depending on level of table.
///
public uint NameOffset;
///
/// A string that gives the Type, Name, or Language ID entry, depending on
/// level of table.
///
public ResourceDirectoryString Name;
///
/// A 32-bit integer that identifies the Type, Name, or Language ID entry.
///
public uint IntegerID;
#endregion
#region Offset 0x04
///
/// High bit 0. Address of a Resource Data entry (a leaf).
///
public uint DataEntryOffset;
///
/// Resource data entry (a leaf).
///
public ResourceDataEntry DataEntry;
///
/// High bit 1. The lower 31 bits are the address of another resource
/// directory table (the next level down).
///
public uint SubdirectoryOffset;
///
/// Another resource directory table (the next level down).
///
public ResourceDirectoryTable Subdirectory;
#endregion
}
}