using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace BurnOutSharp.ProtectionType { public class GFWL { public static string CheckContents(byte[] fileContent, bool includePosition = false) { // "xlive.dll" byte[] check = new byte[] { 0x78, 0x6C, 0x69, 0x76, 0x65, 0x2E, 0x64, 0x6C, 0x6C }; if (fileContent.Contains(check, out int position)) return "Games for Windows - Live" + (includePosition ? $" (Index {position})" : string.Empty); return null; } public static string CheckPath(string path, IEnumerable files, bool isDirectory) { if (isDirectory) { if (files.Any(f => Path.GetFileName(f).Equals("XLiveRedist.msi", StringComparison.OrdinalIgnoreCase))) return "Games for Windows - Live"; } else { if (Path.GetFileName(path).Equals("XLiveRedist.msi", StringComparison.OrdinalIgnoreCase)) return "Games for Windows - Live"; } return null; } } }