using System.Runtime.InteropServices;
namespace BurnOutSharp.Models.LinearExecutable
{
///
/// The resource table is an array of resource table entries. Each resource table
/// entry contains a type ID and name ID. These entries are used to locate resource
/// objects contained in the Object table. The number of entries in the resource
/// table is defined by the Resource Table Count located in the linear EXE header.
/// More than one resource may be contained within a single object. Resource table
/// entries are in a sorted order, (ascending, by Resource Name ID within the
/// Resource Type ID). This allows the DosGetResource API function to use a binary
/// search when looking up a resource in a 32-bit module instead of the linear search
/// being used in the current 16-bit module.
///
///
///
[StructLayout(LayoutKind.Sequential)]
public class ResourceTableEntry
{
///
/// Resource type ID.
///
///
/// The type of resources are:
/// - BTMP = Bitmap
/// - EMSG = Error message string
/// - FONT = Fonts
///
public ushort TypeID;
///
/// An ID used as a name for the resource when referred to.
///
public ushort NameID;
///
/// The number of bytes the resource consists of.
///
public uint ResourceSize;
///
/// The number of the object which contains the resource.
///
public ushort ObjectNumber;
///
/// The offset within the specified object where the resource begins.
///
public uint Offset;
}
}