using System; using System.Collections.Concurrent; using System.IO; using BurnOutSharp.Interfaces; using static BurnOutSharp.Utilities.Dictionary; namespace BurnOutSharp.FileType { /// /// SGA game archive /// public class SGA : IScannable { /// public ConcurrentDictionary> Scan(Scanner scanner, string file) { if (!File.Exists(file)) return null; using (var fs = File.Open(file, FileMode.Open, FileAccess.Read, FileShare.Read)) { return Scan(scanner, fs, file); } } /// public ConcurrentDictionary> Scan(Scanner scanner, Stream stream, string file) { // If the SGA file itself fails try { string tempPath = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString()); Directory.CreateDirectory(tempPath); // Create the wrapper Wrappers.SGA sga = Wrappers.SGA.Create(stream); if (sga == null) return null; // Loop through and extract all files sga.ExtractAll(tempPath); // Collect and format all found protections var protections = scanner.GetProtections(tempPath); // If temp directory cleanup fails try { Directory.Delete(tempPath, true); } catch (Exception ex) { if (scanner.IncludeDebug) Console.WriteLine(ex); } // Remove temporary path references StripFromKeys(protections, tempPath); return protections; } catch (Exception ex) { if (scanner.IncludeDebug) Console.WriteLine(ex); } return null; } } }