Files
BinaryObjectScanner/BurnOutSharp.Models/PortableExecutable/DebugTable.cs
2022-11-10 21:24:28 -08:00

39 lines
1.9 KiB
C#

namespace BurnOutSharp.Models.PortableExecutable
{
/// <summary>
/// The .debug section is used in object files to contain compiler-generated debug
/// information and in image files to contain all of the debug information that is
/// generated. This section describes the packaging of debug information in object
/// and image files.
///
/// The next section describes the format of the debug directory, which can be
/// anywhere in the image. Subsequent sections describe the "groups" in object
/// files that contain debug information.
///
/// The default for the linker is that debug information is not mapped into the
/// address space of the image. A .debug section exists only when debug information
/// is mapped in the address space.
/// </summary>
/// <see href="https://learn.microsoft.com/en-us/windows/win32/debug/pe-format"/>
public class DebugTable
{
/// <summary>
/// Image files contain an optional debug directory that indicates what form
/// of debug information is present and where it is. This directory consists
/// of an array of debug directory entries whose location and size are
/// indicated in the image optional header.
///
/// The debug directory can be in a discardable .debug section (if one exists),
/// or it can be included in any other section in the image file, or not be
/// in a section at all.
///
/// Each debug directory entry identifies the location and size of a block of
/// debug information. The specified RVA can be zero if the debug information
/// is not covered by a section header (that is, it resides in the image
/// file and is not mapped into the run-time address space). If it is mapped,
/// the RVA is its address.
/// </summary>
public DebugDirectoryEntry[] DebugDirectoryTable;
}
}