Files
BinaryObjectScanner/BurnOutSharp/FileType/PLJ.cs
2022-12-22 22:03:32 -08:00

50 lines
1.4 KiB
C#

using System;
using System.Collections.Concurrent;
using System.IO;
using BurnOutSharp.Interfaces;
using static BurnOutSharp.Utilities.Dictionary;
namespace BurnOutSharp.FileType
{
/// <summary>
/// PlayJ audio file
/// </summary>
public class PLJ : IScannable
{
/// <inheritdoc/>
public ConcurrentDictionary<string, ConcurrentQueue<string>> Scan(Scanner scanner, string file)
{
if (!File.Exists(file))
return null;
using (var fs = File.Open(file, FileMode.Open, FileAccess.Read, FileShare.Read))
{
return Scan(scanner, fs, file);
}
}
/// <inheritdoc/>
public ConcurrentDictionary<string, ConcurrentQueue<string>> Scan(Scanner scanner, Stream stream, string file)
{
var protections = new ConcurrentDictionary<string, ConcurrentQueue<string>>();
try
{
byte[] magic = new byte[16];
stream.Read(magic, 0, 16);
if (Tools.Utilities.GetFileType(magic) == SupportedFileType.PLJ)
{
AppendToDictionary(protections, file, "PlayJ Audio File");
return protections;
}
}
catch (Exception ex)
{
if (scanner.IncludeDebug) Console.WriteLine(ex);
}
return null;
}
}
}