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BinaryObjectScanner/BurnOutSharp/External/libmspack/Compression/CompressionStream.cs
Matt Nadareski 394b4e70fb libmspack cleanup
2022-05-23 13:36:19 -07:00

327 lines
12 KiB
C#

/* This file is part of libmspack.
* (C) 2003-2013 Stuart Caie.
*
* The LZX method was created by Jonathan Forbes and Tomi Poutanen, adapted
* by Microsoft Corporation.
*
* libmspack is free software { get; set; } you can redistribute it and/or modify it under
* the terms of the GNU Lesser General Public License (LGPL) version 2.1
*
* For further details, see the file COPYING.LIB distributed with libmspack
*/
using System;
namespace LibMSPackSharp.Compression
{
public abstract class CompressionStream : BaseDecompressState
{
private const int CHAR_BIT = 8;
public const int BITBUF_WIDTH = 4 * CHAR_BIT;
#region I/O buffering
public byte[] InputBuffer { get; set; }
public uint InputBufferSize { get; set; }
public int InputPointer { get; set; }
public int InputLength { get; set; }
public int OutputPointer { get; set; }
public int OutputLength { get; set; }
public uint BitBuffer { get; set; }
public int BitsLeft { get; set; }
/// <summary>
/// Have we reached the end of input?
/// </summary>
public int InputEnd { get; set; }
#endregion
// TODO: These should be in a separate file
#region ReadBits Methods
/* This header defines macros that read data streams by
* the individual bits
*
* INIT_BITS initialises bitstream state in state structure
* STORE_BITS stores bitstream state in state structure
* RESTORE_BITS restores bitstream state from state structure
* ENSURE_BITS(n) ensure there are at least N bits in the bit buffer
* READ_BITS(var,n) takes N bits from the buffer and puts them in var
* PEEK_BITS(n) extracts without removing N bits from the bit buffer
* REMOVE_BITS(n) removes N bits from the bit buffer
*
* READ_BITS simply calls ENSURE_BITS, PEEK_BITS and REMOVE_BITS,
* which means it's limited to reading the number of bits you can
* ensure at any one time. It also fails if asked to read zero bits.
* If you need to read zero bits, or more bits than can be ensured in
* one go, use READ_MANY_BITS instead.
*
* These macros have variable names baked into them, so to use them
* you have to define some macros:
* - BITS_TYPE: the type name of your state structure
* - BITS_VAR: the variable that points to your state structure
* - define BITS_ORDER_MSB if bits are read from the MSB, or
* define BITS_ORDER_LSB if bits are read from the LSB
* - READ_BYTES: some code that reads more data into the bit buffer,
* it should use READ_IF_NEEDED (calls read_input if the byte buffer
* is empty), then INJECT_BITS(data,n) to put data from the byte
* buffer into the bit buffer.
*
* You also need to define some variables and structure members:
* - byte[] i_ptr; // current position in the byte buffer
* - byte[] i_end; // end of the byte buffer
* - uint bit_buffer; // the bit buffer itself
* - uint bits_left; // number of bits remaining
*
* If you use read_input() and READ_IF_NEEDED, they also expect these
* structure members:
* - struct mspack_system *sys; // to access sys->read()
* - uint error; // to record/return read errors
* - byte input_end; // to mark reaching the EOF
* - byte[] inbuf; // the input byte buffer
* - uint inbuf_size; // the size of the input byte buffer
*
* Your READ_BYTES implementation should read data from *i_ptr and
* put them in the bit buffer. READ_IF_NEEDED will call read_input()
* if i_ptr reaches i_end, and will fill up inbuf and set i_ptr to
* the start of inbuf and i_end to the end of inbuf.
*
* If you're reading in MSB order, the routines work by using the area
* beyond the MSB and the LSB of the bit buffer as a free source of
* zeroes when shifting. This avoids having to mask any bits. So we
* have to know the bit width of the bit buffer variable. We use
* <limits.h> and CHAR_BIT to find the size of the bit buffer in bits.
*
* If you are reading in LSB order, bits need to be masked. Normally
* this is done by computing the mask: N bits are masked by the value
* (1<<N)-1). However, you can define BITS_LSB_TABLE to use a lookup
* table instead of computing this. This adds two new macros,
* PEEK_BITS_T and READ_BITS_T which work the same way as PEEK_BITS
* and READ_BITS, except they use this lookup table. This is useful if
* you need to look up a number of bits that are only known at
* runtime, so the bit mask can't be turned into a constant by the
* compiler.
* The bit buffer datatype should be at least 32 bits wide: it must be
* possible to ENSURE_BITS(17), so it must be possible to add 16 new bits
* to the bit buffer when the bit buffer already has 1 to 15 bits left.
*/
public Error ReadInput()
{
int read = System.Read(InputFileHandle, InputBuffer, 0, (int)InputBufferSize);
if (read < 0)
return Error = Error.MSPACK_ERR_READ;
// We might overrun the input stream by asking for bits we don't use,
// so fake 2 more bytes at the end of input
if (read == 0)
{
if (InputEnd != 0)
{
Console.WriteLine("Out of input bytes");
return Error = Error.MSPACK_ERR_READ;
}
else
{
read = 2;
InputBuffer[0] = InputBuffer[1] = 0;
InputEnd = 1;
}
}
// Update i_ptr and i_end
InputPointer = 0;
InputLength = read;
return Error = Error.MSPACK_ERR_OK;
}
#endregion
// TODO: These should be in a separate file
#region ReadHuff Methods
public const int HUFF_MAXBITS = 16;
/// <summary>
/// This function was originally coded by David Tritscher.
///
/// It builds a fast huffman decoding table from
/// a canonical huffman code lengths table.
/// </summary>
/// <param name="nsyms">total number of symbols in this huffman tree.</param>
/// <param name="nbits">any symbols with a code length of nbits or less can be decoded in one lookup of the table.</param>
/// <param name="length">A table to get code lengths from [0 to nsyms-1]</param>
/// <param name="table">
/// The table to fill up with decoded symbols and pointers.
/// Should be ((1<<nbits) + (nsyms*2)) in length.
/// </param>
/// <returns>true for OK or false for error</returns>
public static bool MakeDecodeTable(int nsyms, int nbits, byte[] length, ushort[] table, bool msb)
{
ushort sym, next_symbol;
uint leaf, fill;
uint reverse; // Only used when !msb
byte bit_num;
uint pos = 0; // The current position in the decode table
uint table_mask = (uint)1 << nbits;
uint bit_mask = table_mask >> 1; // Don't do 0 length codes
// Fill entries for codes short enough for a direct mapping
for (bit_num = 1; bit_num <= nbits; bit_num++)
{
for (sym = 0; sym < nsyms; sym++)
{
if (length[sym] != bit_num)
continue;
if (msb)
{
leaf = pos;
}
else
{
// Reverse the significant bits
fill = length[sym];
reverse = pos >> (nbits - (byte)fill);
leaf = 0;
do
{
leaf <<= 1;
leaf |= reverse & 1;
reverse >>= 1;
} while (--fill != 0);
}
if ((pos += bit_mask) > table_mask)
return false; // Table overrun
// Fill all possible lookups of this symbol with the symbol itself
if (msb)
{
for (fill = bit_mask; fill-- > 0;)
{
table[leaf++] = sym;
}
}
else
{
fill = bit_mask;
next_symbol = (ushort)(1 << bit_num);
do
{
table[leaf] = sym;
leaf += next_symbol;
} while (--fill != 0);
}
}
bit_mask >>= 1;
}
// Exit with success if table is now complete
if (pos == table_mask)
return true;
// Mark all remaining table entries as unused
for (sym = (ushort)pos; sym < table_mask; sym++)
{
if (msb)
{
table[sym] = 0xFFFF;
}
else
{
reverse = sym;
leaf = 0;
fill = (uint)nbits;
do
{
leaf <<= 1;
leaf |= reverse & 1;
reverse >>= 1;
} while (--fill != 0);
table[leaf] = 0xFFFF;
}
}
// next_symbol = base of allocation for long codes
next_symbol = ((table_mask >> 1) < nsyms) ? (ushort)nsyms : (ushort)(table_mask >> 1);
// Give ourselves room for codes to grow by up to 16 more bits.
// codes now start at bit nbits+16 and end at (nbits+16-codelength)
pos <<= 16;
table_mask <<= 16;
bit_mask = 1 << 15;
for (bit_num = (byte)(nbits + 1); bit_num <= HUFF_MAXBITS; bit_num++)
{
for (sym = 0; sym < nsyms; sym++)
{
if (length[sym] != bit_num)
continue;
if (pos >= table_mask)
return false; // Table overflow
if (msb)
{
leaf = pos >> 16;
}
else
{
// leaf = the first nbits of the code, reversed
reverse = pos >> 16;
leaf = 0;
fill = (uint)nbits;
do
{
leaf <<= 1;
leaf |= reverse & 1;
reverse >>= 1;
} while (--fill != 0);
}
for (fill = 0; fill < (bit_num - nbits); fill++)
{
// If this path hasn't been taken yet, 'allocate' two entries
if (table[leaf] == 0xFFFF)
{
table[(next_symbol << 1)] = 0xFFFF;
table[(next_symbol << 1) + 1] = 0xFFFF;
table[leaf] = (ushort)next_symbol++;
}
// Follow the path and select either left or right for next bit
leaf = (uint)(table[leaf] << 1);
if (((pos >> (15 - (int)fill)) & 1) != 0)
leaf++;
}
table[leaf] = sym;
pos += bit_mask;
}
bit_mask >>= 1;
}
// Full table?
return pos == table_mask;
}
#endregion
}
}